New Supreme Commander Patch Released
by Maarten Goldstein, May 22, 2007 8:20am PDTGas Powered Games has issued a new update for Supreme Commander, updating the strategy game to 1.1.3251. Offers bug fixes, game adjustments, lobby changes, a new mod manager and more.
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Comments
Weapons now perform a terrain blocking test when choosing the best target to engage.
awesome
Build cost of Tier 3 spy planes reduced by roughly half, and they now have limited-range Omni.
thats cool
Anti-air guns now prioritize bombers, gunships and transports over Interceptors and scouts.
awesome
New Dock Button orders planes to auto-land and refuel at nearest Air Staging Platform or carrier.
awesome
Engineers can now assist Shield Generators and will repair and recharge shields while shield is taking damage.
badass
Tier 2 Point Defenses Now lead their targets.
holy crap that rules
* Carriers (including the CZAR) can now build Tier 1 through Tier 3 air units.
HOLY FUCKING AWESOME
Allied victory and share resources are now active by default.
its about time! ps: awesome
Units are automatically assigned to the same Quick Select Group that the constructing factory is assigned to
this will be awesome!
the only thing they need to do is have a save multiplayer game feature, or some other way to recover a crashed game.
best rts ever
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Wow, that'll make mid level artillery a zillion times more useful
http://forums.gaspowered.com/viewtopic.php?t=11126