Blizzard Announces StarCraft 2
by Nick Breckon, May 18, 2007 11:12pm PDTDuring opening ceremonies at the Blizzard Worldwide Invitational in Seoul, Korea, Blizzard Entertainment today announced that the sequel to its phenomenally successful real-time strategy game StarCraft is currently under development. Blizzard has issued a few details about the game, most importantly noting that it will utilize "a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously." StarCraft II will also apparently ship with many of the core features of the original: a single player campaign, online multiplayer via Blizzard's Battle.net service, as well as a "full-featured map editor." "With StarCraft II, we'll be able to do everything we wanted to do with the original StarCraft and more," said Mike Morhaime of Blizzard in a press release. "We recognize that expectations are high following the long-running popularity of the original game, but we plan to meet those expectations and deliver an engaging, action-packed, competitive experience that StarCraft players and strategy gamers worldwide will enjoy." StarCraft II will presumably continue the storyline of its predecessor. Using mission briefings and scripted sequences, StarCraft--along with its expansion StarCraft: Brood War--told a story of intergalactic war from the perspective of three separate civilizations: the human colonies of the Terran Federation, the alien worlds of the enlightened Protoss, and the infested hives of the insect-like Zerg. The sequel promises to further distinguish each race with new units, abilities, and gameplay additions. Over the past few days Blizzard's official site had seen the addition of a splash image which updated nightly. The images each featured a major game release from the company's past, beginning with the 1994 real-time strategy hit, WarCraft: Orcs and Humans. Following the addition of the recently released World of Warcraft, the image was left with a question mark, indicating an announcement was imminent. Speculation on the sequel's development had been brewing for months, finally coming to a head when a new Blizzard product announcement was confirmed for the Seoul gathering. The original StarCraft has sold over 9.5 million copies worldwide, with 4 million of those sales being attributed to Korean fans. Still wildly popular in the country, professional StarCraft players compete in widely-televised matches, with some earning hundreds of thousands of dollars annually. Blizzard has also released a batch of StarCraft II artwork as well as a StarCraft II cinematic trailer and artwork/gameplay trailer, available on FileShack. No release date for the game has been mentioned. A post on the official site reads, "We will take as much time as needed to ensure the game is as fun, balanced, and polished as possible."
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Comments
my prediction
January 16, 2009
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I'm glad Blizzard is playing it safe, especially after most of the founders left.
StarCraft II is now guaranteed to be a great game. Even if it had no unit changes at all, the graphical overhaul is enough to breathe new life into the game. I mean, come on, it's StarCraft.
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I suppose Blizz is doing the Valve thing: Counter-Strike vs. Counter-Strike: Source.
Why is it that the RTS Genre is so slow to move foreward? The only company pushing the boundaries right now is Relic, and after reading that COH expansion preview, they're sounding really cocky. I hope that doesn't change things. I liked em when they were hungry. Pushes them to do more. :)
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Not so yay for a re-release of a 1997 game. I still *have* that game.
I'll pick it up for the pretty CG probably, but I don't see anything to take me away from genre-king Relic's myriad of boxed-awesomeness.
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Blizz didn't allow true 16:9 in Warcraft III due to unfair advantage in competitive matches, if I'm not mistaken... I hope that's not also true in this game.
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Starcraft II gameplay videos now available on their main site!
http://www.starcraft2.com/movies.xml#m3
Downloading...
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Sub question: Who besides me is re-installing Starcraft after watching these vids?
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"The game has been in development since 2003..."
I know I'm setting myself up for disappointment, but man, it'd make for one hell of a Christmas present if it landed this holiday season.
sigh, it'll probably end up being winter '08/'09...
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the damn file: http://www.bwprogrammers.com/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=17
[H] discussion that led me: http://www.hardforum.com/showthread.php?t=709075
to this page: http://teamliquid.net/forum/viewmessage.php?topic_id=50034
1. It works.
2. The Window does not scale. 640x480 is what you get.
3. You have to alt-tab out of Starcraft to get your mouse out of the window.
4. If you know of something better, let me know.
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I guess SupCom just appeals more to me as a turtler, hah hah. But no doubt I'll enjoy the single player campaign of SC2 a lot more.
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whew
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For the Swarm!
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I want a huge single player campaign, like in sc1, not like what they did with wc3. No small maps and easy mode the whole way. I thought the difficulty level in sc was nearly perfect, the game was pretty easy in the first campaign and was softly risen. But later you had lot of huge maps where you had to take strategic and not only tactical decisions.
Lots of CG cutscenes. Also like part 1, not like wc3. They spiced things up even if they weren't really plot related.
Map of the week, please! :D
No athmospheric soundtrack, please some tunes you remember.
This won't happen but: only one BNet account per key. People kept recreating their's over and over for better stats. Ridiculous.
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TA vs SC Fight!
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But I'm giving it all a go now! Just starting the Zerg campaign now. I'm also a better gamer now than I was 10 years ago, so hopefully I won't get stuck now. :)
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My cousin thinks they'll announce a 4th race right before release, doesn't believe it will only be 3 races.
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Can't wait.
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http://media.pc.ign.com/media/850/850126/vids_1.html
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There are several reasons why I cannot get into RTS games. First, I don't have the patience to play a game like this. Even during the tutorial I was sitting there going "come on, hurry up, finish building the (whatever)" (yes, I did play past the tutorial). I would rather just go into battle at the start, not have to spend so much time building things up. Second, I do not like keeping track of so much. Having to go all over the place constantly between one thing, and another, and another is irritating. Third, I would rather play as one character, or, at the most, in charge of a small team. In tune with that I want to directly control at least one of the characters like in an action game. In general, in order for me to enjoy a game, I need to feel like I'm doing something/am something or someone in the game world myself, not someone orchestrating it all. Finally, I don't have the intelligence required to think on the fly while still keeping in strategy in mind - I am a slow thinker.
Regardless of what I think about RTSs, though, I know that this is an extremely important announcement for millions, and it is cool to hear that Blizzard is not going to make a StarCraft version of WoW.
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