Roper Explains Hellgate: London Subscription Model
by Chris Faylor, May 09, 2007 6:36pm PDTIn a letter addressed to fans of Flagship Studios, CEO Bill Roper confirms reports of an optional subscription model for the studio's upcoming Hellgate: London and also outlines the reasons behind that decision. "Hellgate: London is completely free to play online, out of the box," the letter states. "Anyone who buys the game can not only play through the fully randomized, storyline-driven gameplay offline, but they can also go online and share that experience with millions of players from around the world...Both free players and subscribers will be playing together in groups and guilds on huge realms supporting tens of thousands of players simultaneously." "Gamers also want choices, and we have so many great ideas for Hellgate: London, and the concept is so extendable, that we know we can keep adding to this game for a long time," Roper adds. "We want to continue moving Hellgate: London forward in some really exciting directions, and to support ongoing development we've created a subscription service to give players access to new content as we go along. This commitment to our gamers was also a part of our plans for Hellgate: London from the very beginning." The optional subscription fee for Hellgate: London is currently set at $9.99 a month. "In short, what subscribers are getting is new content--not simply 'better' things," he writes. "Another way of thinking of this would be that we're delivering smaller expansions over time rather than having players wait a year or more before they finally get something new."
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Comments
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1) The average Joe is going to see a game thats not quite an MMO, but yet has an optional subscription fee.
2) Just like downloaded booster packs, this will splinter the community, even if they can interact. People without Elite subscriptions will join a guild, and then get hassled about not being able to pass server queue's to get into the guild's game and about not having Elite equipment, etc.
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Take the final statement "Another way of thinking of this would be that we�re delivering smaller expansions over time rather than having players wait a year or more before they finally get something new".
So add that up over 12 months, it's a $120 expansion.
Why does everything have to cost $10 regardless of the amount of content? You'd see a lot less greed accusations if prices were set to reflect what you're going to get out of it instead of setting at the maximum you think you can get people to pay every time.
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Sounds like they're getting roasted over it on the internets by a lot of people making inferences and assumptions, though.
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