Hellgate: London Subscription Details Released
by Chris Remo, May 08, 2007 5:16pm PDTFlagship Studios' optional monthly subscription plan for Hellgate: London has been revealed in Games for Windows: The Official Magazine, claims fansite Hellgate Guru. The game's multiplayer model has remained clouded in a degree of mystery, though statements from Flagship personnel have indicated that some kind of paid service was in the works. According to the details reprinted by Hellgate Guru, Hellgate: London online players will have the option of paying a $9.95 monthly fee for an Elite subscription, which confers a number of advantages over the standard free online membership. For their payment, Elite subscribers will receive 12 character slots rather than three, access to a Diablo II-esque Hardcore mode, the freedom to bypass server queues, account-wide storage for 40 items (as opposed to 20 items for non-Elites), permission to create guilds and attain officer status, distinguishing Elite features and Elite-only equipment, in-game VIP shuttles, and 24-hour customer support. Elite and non-Elite players may interact fully within the game world, and non-Elite players may join guilds. Flagship plans to support Hellgate: London with regularly released additional content, potentially as frequently as twice a month. Studio CEO Bill Roper has noted that Flagship has always planned to add content to the game on a regular basis, but would need an appropriate financial model to do so. "What you're getting with that service is you're getting 24/7 customer service, secure servers, databases, and the biggest thing is that you're getting continuing content," Roper explained to Shacknews in January, prior to the pricing finalization. "We'll have a full dev team that's on the project from day one. Actually, right when you buy the game, when it launches there will already be content available that you can't get in the single-player--additional monsters, areas, all the community and economy things, you'll be able to form guilds, auction houses, all those things you expect from MMOs." Shacknews has contacted Flagship Studios and co-publisher Electronic Arts for confirmation of these details.
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Comments
I really don't know where the complaints are coming from. Hellgate: London is free to play online. Period.
If you want extra features that, for the most part only appeal to 'hardcore' gamers, then you pay extra. Otherwise, just play it for free. There's no harm in that. I don't see any of those features being truly appealing to casual gamers with only few hours to spend on a game each week, anyhow. Does a casual gamer really need 12 character slots to enjoy the game when he can't even find the time to play a single character?
Besides that, you get what you pay for - which is the content in the box. If you want the additional content that Flagship plans to release on a bi-weekly basis (e.g. every 2 weeks) then by all means, feel free to subscribe. It's only 10 dollars - the equivilent of a McDonalds Happy Meal. If you live in Asia, it wouldn't cost 10 US Dollars, either, as all costs are location-specific. It's not like the game's going to be a dent on your wallet.
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Do something like Turbine and allow people who pre-order, or something (or maybe EVERYONE) to pay a one-time fee (Turbine calls it the "Founder's Program"), and be lifetime subscribers.
Turbine's program costs $200.00, but it is also a full-fledged MMO with the full $15.00/month.
I'd be willing to pay the price of the game + $100 for lifetime membership, I'd say.
Depends on how *much* extra content you're adding, though.
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Most importantly, he's clarified that 'elite' items will not, in fact, be better than non-elite items. They will simply be flashier in appearance or new/different items that fit into the over all balance scheme.
He has made clear that server queues are a non-issue (hopefully), but if it comes to a point where there is a server queue, then subscribers will get preference at the front of the queue.
It should also be noted that if you subscribe 6 months down the line, you'll get all the subscriber-only features added up to that point. There are no back-fees.
The biggest draw to elite-subscriptions seem to be flashier/cooler looking items, more character slots, and regular content updates which include new monsters, locations and quests and so on. Patches and other balance-related stuff will of course be free for everyone.
Anyway, for the full details, you can check out Lee's post here:
http://www.hellgateguru.com/forum/showpost.php?p=81122&postcount=301
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This game has an entire single player campaign (~40 hours!!), FREE online multiplayer which they did NOT have to include since it WILL have MMO aspects with a superb in-game matchmaking service (which I think is fucking fantastic for casual gamers like myself who just want to blast some demons for an hour every night).
Plus, it's only 10 bucks, guys. Thats less than you pay for an hour-and-a-half shitty ass movie... once a MONTH.
Some of you seriously need to take a step back and look at the world around you to see where you spend your money daily and you'll see that $10 is a fucking joke compared to the endless amount of clicking you'll be doing.
Oh, and if you are still crying about this, I hope your fucking mouse dies and you'll have to spend money (bohoho) on a new one while playing this game.
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I will, however, wait to hopefully play a demo before forging on.
We shall see.
And it will be the same exact thing for this game.
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What urks me about this is that this is the first truly good 3D randomly generated dungeon crawler...and it's going to get shelved just like Gunbound because of developer greed. :(
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I am sorry but I refuse to pay monthly fees for games... I tried it with WoW and if you do the math... the game is basicly renting... you own nothing... you can't play unless you pay...
Guildwars is the right model concept..
Hellgate London subscription... is NOT...
Damnit Flagship... I was going to buy your product... :P
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I'd prefer the former, as then I know the people I'm playing with haven't just hacked their chars to have uber loot/stats. I hate that.
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Depending on how they arrange it, the multiplayer experience between subscribers and non, as well as LAN-multi could really have the fun stripped out of it.
If most of this content is ALSO bundled into sub-$30 expansions after 6-12 mo and made available to single/LAN-multi non-subscribers, then I am less concerned.
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That just conjures up a funny image in my mind.
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I call shenanigans!
So what happens if an elite and a non-elite are adventuring together, and they encounter an elite-only monster? The non-elite watches the other guy fighting nothing?
What if they're together, and find an elite-only area? The elite just vanishes from the screen of the non-elite?
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1) Non-elite gear isn't gimped.
2) Server population for regular players isn't excessively limited (thus creating excessively large queues).
$10 a month seems a bit high, depending on exactly what new modes are available and such, but otherwise this seems reasonable. The casual people can play with friends and have fun, and the more hardcore players can get more features and service.
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*click*
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I imagine they would get a lot more subscribers at $4.95/month, though.
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I'm just nitpicking though...still looking forward to the game.
If I'm stuck 2 minutes in a queue regularly then I might start paying a monthly fee again. At least they didn't try for $15 a month.
SITE YOUR SOURCES DUDE! Damn bloggers.......
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