SOE Discussing Future of Vanguard Dev Sigil
by Chris Remo, Apr 30, 2007 9:40am PDTBrad McQuaid, CEO of Vanguard developer Sigil Games, made a lengthy forum post this weekend, appearing to confirm recent rumors that publisher Sony Online Entertainment is looking into various actions regarding the future of Sigil and its recently released MMO, including a potential acquisition of Sigil by SOE. "SOE is in discussions with Sigil regarding the future of Vanguard and Sigil Games in Carlsbad," wrote McQuaid (pictured left), relaying SOE's official position. "What does that mean? It means that right now Vanguard is doing decently but not as well as we hoped," he added. Potential courses of action theorized by McQuaid include acquisition, changes in management, or workforce adjustments at Sigil.
Shacknews confirmed with Sony Online Entertainment that discussions between the two companies are indeed in the works, and that the forum post in question was written by McQuaid.
Vanguard: Saga of Heroes launched in late January of this year. Executive producer McQuaid is well known as one of the original designers of Verant Interactive's EverQuest, on which he became executive producer. In 2002, McQuaid founded Sigil Games. Vanguard was originally announced as being published by Microsoft; last year, SOE took over all publishing duties on the game.
"Both companies agree that we need more of SOE's involvement if Vanguard is going to continue to get the support it needs to both continue to be worked on and improved and debugged and optimized," said McQuaid of the MMO. He went on to list a variety of challenges for the game, including its demanding system requirements, consumers overestimating its necessary time commitment, and difficulties in distinguishing itself to consumers from primary competitor World of Warcraft as well as the EverQuest series, on which many Vanguard team members have worked.
McQuaid advocates a significant overhaul of Vanguard to rejuvenate its user experience and its image in the MMO market. "What the game needs is a re-launch of sorts, including targeted marketing campaigns, an all-around successful move by gamers to the next generation of hardware, continued good word of mouth 'viral' marketing by those who are already playing, enjoying, and re-subscribing," he explained. "And all of this could and should ramp up by the end of the year, all the while the Vanguard team is putting in more content." Such a relaunch would likely occur by the end of 2007 with the game's first expansion releasing in the first quarter of 2008, he projected. "I think it's safe to say that both Sigil and SOE see the potential of a mind blowing game by the end of the year," said McQuaid. Features pegged for the first expansion include RTS-style city construction, naval combat, and jousting.
Speaking to Shacknews on the matter, an SOE representative stated, "Everyone's primary concern is what's best for Vanguard and its community. Specifics can not be discussed at this time, however I can tell you that the talks are positive." SOE declined to go into further detail on the two companies' current plan of action.
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Comments
It's quite sad because there is so much potential. Owning a house, boat, etc... Almost like the best mmorpg ever created.. UO.
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You people complaining about the bland art are totally clueless. The game isn't about neon technicolor armor with fucking wings on it like wow is. The architecture in the areas I've played in is very consistent, appropriate for the environment and nicely done. The graphics engine itself looks great if your machine can handle it (or you like to play alone in the middle of nowhere).
It's obvious that this game needs a lot of work done to it but, considering the way that EQ2 has shaped up over the past few years, soe might actually be able to help get vanguard *finished*.
It'll be interesting to see what happens but for now I'll be letting my subscription lapse at the end of the month. I'll check back in six months if there's anything left to check in on.
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Well maybe you should have held onto the game and released it when its actually done, not a buggy pile of shit-code. No ones fault but SOE's
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"difficulties in distinguishing itself to consumers from primary competitor World of Warcraft".
Actually, I don't think the consumers (myself being one unfortunately) have any problems at all distinguishing between the two. The former is a polished, somewhat entertaining game and the latter is an unadulterated loaf of canine feces. I think the numbers pretty well back up the whole lack of confusion thing.
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I have a 39 DreadKnight main and various alts - level 22 Rogue for straight ganking.
I truely feel sorry for the people on the pve servers, there is literally nothing to do when you hit 50. You can either craft or work on diplomacy.
On the PvP servers there is something you can do at 50, but it involves corpse camping altars.
Overall though I have been having fun exploring new places, checking out the graphics (they grow on you and you learn to appreciate them for what they are) and generally just dicking around. My main gripe is that there are NO FUCKING PEOPLE to group with. Seriously all this land and it's just a ghost town in most of the places.
Vanguard, where you solo to 50 and skip all the amazing group content because that is your only option.
I need conan or warhammer to come my way sooner than later, I am a great beta tester just give me a chance :(
Im rather enjoying seeing these MMORPGs crashing and burning. Even though I got caught up in the WoW craze myself I've never enjoyed paying the monthly fee to play.
All these developer/publishers want to attach a siphen hose to your wallets through monthly subscriptions, episodic content, item downloads, maps packs. Not to mention in game advertising......:\.. This new way of marketing is slowly turning me off to gaming after 25+ years of enjoying the hobby.
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LMAO. Maybe it's... the generic nature of the game? Scratch that, it's not even generic; it's ULTRA-MEGA-FUCKING-HARDCORE-generic. It's so, freaking dull looking. It's so devoid of style it's practically imploded into a style black hole.
And that goatee probably scared off a few people. Yikes.
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These guys just DONT know how to make a good MMO...
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You need less! Whatever SOE touch they invariably turn to shit
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I'm shaking my head and starting to think this is SWG all over again.
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It's not as good as WoW or EQ2 and with LotRO just out it's definitely not as good as it. Seems like they gambled and lost. They made a sucky game. The End. Too bad it can't just die.
Then again I despised EQ2 with a passion when it was released but after 2 years they managed to turn that into a good game that in many ways is better than WoW now. Maybe SOE can do the same with VSoH. I'm always up for more good MMORPGs.
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2gb recommended ram
Derivative gameplay
Negative reinforcement mechanics
Uncompelling universe
Wow I wonder why it wasn't a success...
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The fact that all of this is happening to a game thats only a few months old is thoroughly lol-worthy.