Codemasters Announces Operation Flashpoint 2, Two More

by Chris Faylor, Apr 19, 2007 8:34am PDT

Three new games for PC and unspecified consoles are on the way from Codemasters in 2008, the company announced today.

Operation Flashpoint 2, the sequel to Bohemia Interactive's first person military simulator Operation Flashpoint: Cold War Crisis (PC), is said to be Codemasters Studios' most extensive R&D project to date. In pre-production for over two years and featuring the largest development team in Codemasters history, the game utilizes a version of the studio's Neon middleware specialized for first-person shooters. Featuring another clash of superpowers and a variety of both single and multiplayer combat situations, the game was described by Codemaster's Andrew Wafter as offering an unprecedented scale of warfare. Along with the announcement, Codemasters released one image (left). Also in development by Codemasters Studios is Race Driver One, which carries the tagline "One planet. One thousand races. It's all about being number one." An evolution of Codemaster's TOCA Tour Driving and TOCA Race Driver franchises, players will race their way through real-life locations in the U.S., Europe, and Japan. The realistic on-road racing of Race Driver One serves as a complement to Codemaster's upcoming rally simulation, Colin McRae: DIRT (X360, PC), with both games also based on the studio's Neon middleware. No screenshots were provided.
"Combining our racing heritage with the Neon engine, Race Driver One will create a world that goes far beyond the traditional boundaries of motorsport gaming, taking players from the most prestigious race circuits to road and street events around the globe," explained executive producer Gavin Raeburn. "A completely fresh career structure will engage players in an unprecedented range of racing styles as they build a team capable of becoming number one. The Neon engine will be expanded to deliver a new level of visual detail, physics and an astonishing car damage system." Lastly, Rise of the Argonauts, an action RPG from Liquid Entertainment, puts players in control of key figures in Greek mythology, such as Jason, Hercules, and Atalanta, as they explore the world of ancient Greece. No screenshots have been released at this time. "Rise of the Argonauts is a further key property in our 2008 portfolio," said Codemasters senior VP of brand Barry Jafrato. "Codemasters' investment in developing new I.P.s, which will sit alongside the new extensions of our existing brands, reinforces our ongoing commitment to bring original and thrilling new gaming experiences to market."


16 Threads | 35 Comments

  • A few points to consider.

    1. That's a bullshot if I've ever seen one. I despise that practice, personally.

    2. BIS is not part of this. It is "Operation Flashpoint 2" only in name. The "true" sequel to Operation Flashpoint is known only by the name "Game2" at this stage, and it won't be out anytime soon.

    3. It's being co-developed for PCs and consoles. In my personal opinion, this is a bad thing.

    Now, this is not to say that it won't end up being an interesting game. However, I do not believe that it will offer the things that made OFP (and ArmA) have such staying power - namely, the ridiculous level of access to the engine, scripting, etc, and the near limitless potential for mod teams to make any kind of content that they wanted.

    I have zero interest in this project at the present time. It's easy to make claims and create bullshots. If this is all they have, I don't expect that this will be coming out anytime soon - I would guess late 2008 at the earliest. For myself, personally, that means that there is well over a year worth of ArmA content creation that will be happening between now and "OFP2's" release. It will be interesting to see how the Codemasters project will compare with ArmA at that stage. It will be interesting to see if they even bother to introduce the kind of access and functionality that will make it mean anything in the long term.

    On the other hand, competition is good. I hope that this at the very least gives BIS more motivation to improve on ArmA and do even bolder things in future projects.

    TLDR: Way too early to have any idea as to whether this will pan out to be anything worthwhile. Call me when they've shown something substantial.