Bruckheimer/Bay Teaming up for Prince of Persia Film?

By Chris Remo, Apr 16, 2007 3:13am PDT
Director Michael Bay (pictured left) will helm the upcoming Jerry Bruckheimer-produced film adaptation of Ubisoft Montreal's 2003 game Prince of Persia: The Sands of Time, movie news site IESB.net reports. The site claims to have confirmed with Walt Disney Studios that Bay is expected to direct, though the plan does not appear to be finalized.

Bay is currently directing the live-action Transformers film adaptation. If he does sign on for Prince of Persia: The Sands of Time, shooting will commence after Transformers wraps, with a release set for summer 2009. Action movie mega-producer Bruckheimer frequently calls on Bay to man the director's post in his films, with the pair having previously collaborated on Bad Boys, Bad Boys II, Armageddon, and Pearl Harbor.

Prince of Persia creator Jordan Mechner, who also wrote and designed the underappreciated 1997 nonlinear adventure game The Last Express and has written and directed several film documentaries, provided the first draft of the film's screenplay. Jeffrey Nachmanoff, a screenwriter on The Big Gig and The Day After Tomorrow, is handling further revisions. The film's story is said to be loosely based on the game's, retaining the elements of the evil vizier seeking to control the sands of time, and the presence of the princess-turned-sidekick Farah. When the film was first announced in 2004, Mechner commented, "Rather than do a straight beat-for-beat adaptation of the new videogame, we're taking some cool elements from the game and using them to craft a new story--much as 'Pirates' did with the theme park ride."

Last month, Disney released three pieces of concept art and a logo treatment for the film (linked below).

According to Australian publication Hyper, Australian actor Charlie Clausen has signed on to play the lead role of the Persian prince; Clausen is also listed in the film's IMDb entry. No casting information has been officially confirmed.

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  • The Last Express

    A really good game with some strange elements. The clock was always running and you only had a limited time to figure out what was going on and react. I seem to recall that you had to solve the mystery/plot before the end of the journey. I also remember having to dump a body and quickly hide from the police at the beginning when you first board the train. There was lots of sneaking around and eavesdropping on conversations. I had to fight some guy with a sword on top of the train and got killed a few times. There's lots of other stuff that I've forgotten over the years. I may have to dig this game out of my closet and give it a fresh playthrough.