Enemy Territory: Quake Wars Q&A

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There's an Enemy Territory: Quake Wars Q&A on Planet Quake, with Splash Damage founder Paul Wedgwood answering community submitted questions. Topics include QuakeCon attendance, mods, Punkbuster support, patching, broadcasting, the SDK, and plans for Mac and Linux binaries.

From The Chatty
  • reply
    April 13, 2007 3:32 PM

    I find it interesting at how in the beginning when BF2 was still relatively new, that SD denounced elements of persistent character development. Now they are fully on board with it.

    • reply
      April 13, 2007 3:51 PM

      There is no persistent character development. There are persistent rankings, which are part of their global stat-tracking system, and have no in-game benefit. That's been their position from the start.

      You can even go back to the original press release announcing the game and they mention some sort of (at the time) mysterious persistence.

      "Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe’s most powerful weapons and vehicles, ENEMY TERRITORY: QUAKE WARS transports players to the front lines of an epic new war for Earth."

      May 16, 2005

      http://www.gamershell.com/companies/activision/227779.html

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