Crysis GDC 2007 Trailer

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In case you hadn't previously seen it, a watermark-free, high-def version of the Crysis GDC 2007 trailer is now available at FileShack (thanks inCrysis, where they also have a new video interview). It runs for three minutes, highlighting the many impressive features of CryEngine 2. Crytek's scifi shooter is due out later this year.

Want to grab the Crysis trailer without waiting, and at Mercury speeds? Good news, the first month is now only $1 dollar! Go here to sign up.

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From The Chatty
  • reply
    April 13, 2007 12:41 PM

    This game is going to be incredible and should hopefully set new standards in visuals, sound and with any luck gameplay too.

    Downloading now.......go 44 kbps! (for me anyway)

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      April 13, 2007 12:46 PM

      I see visuals and sound, but I have serious doubts about gameplay. I don't quite understand why anyone assumes these visual-heavy shooters will revolutionize anything......for years fancier and fancier looking games have come out and they rarely do shit.

      Especially not from Crytek. I just see another Far Cry in sexier clothing.

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        April 13, 2007 1:02 PM

        Well from what I've seen this engine can do pretty much anything and with any luck we'll see all it's features represented in many games to come. I can't go through what I've seen but if you check out the physics, shading, motion blur type videos I can imagine other games using it in interesting ways :)

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        April 13, 2007 1:03 PM

        [deleted]

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          April 13, 2007 1:09 PM

          I didn't enjoy the many problems Far Cry had, and it really killed any possible enjoyment I could get from it. I stopped playing sometime after seeing the monsters.

          I don't see why I should suddenly care that these guys are making a new game (also set in a jungle). If they've learned then maybe it would kick ass, but I don't see this as being much more than a pretty (a VERY pretty) looking standard shooter.

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            April 13, 2007 1:45 PM

            I agree with your original synopsis, Crysis looks great but I'm sceptical about the gameplay. But I'm curious, what problems are you talking about specifically?

            Unlike two friends who totally loved the whole thing and unlike some fans who thought this was on par or even better than HL2, I wasn't very happy with the game, besides the admittedly pretty graphics FarCry was an experience in frustration for me. I recently tried to replay the game but didn't get very far despite of the patches released in the meantime, despite of having the option to manually save now.

            The story was stereotypical and became stupid at a certain point, nothing worth mentioning, and there were no special gameplay mechanics which made the game stand out for me. Sure, the semi-open landscape was nice but hardly necessary and rarely useful as most of the time, all paths were guarded by some grunts somehow, so I never felt like taking another path would let me resolve matters differently, or even: more easily. The puzzles were rare and nothing worth talking about either, and the mutants... Lemme say I hate mutants in such games, especially when they're cheap "mutants of death" in case you can't kill them before they get to you...

            The AI was praised by many people, all I remember was how obviously it was cheating. While I couldn't see shit, those mercenaries could easily spot and shoot me through layers of dense grass, trees and shrubbery. I was shot at with pinpoint accuracy by guys with automatic weapons from half a mile away. To add to this, although I had high enough framerates, any resolution beyond 800x600 produced inexplicable mouse lag which made aimining unnecessarily difficult. The moment you made a sound or showed yourself, everyone in the vicinity was alerted, the first point where this almost made me uninstall the game is where you put your head out of a hatch on that aircraft carrier wreck, just to have several guys with guns, a helicopter and a guy with a stationary minigun shooting at you.

            So, it was mainly the totally unbalanced difficulty which ruined the game for me, a game which didn't have much to stand out from the crowd except for the graphics in the first place. I really hope Crysis won't be the same thing, there's really a lot of room for improvements. All IMO.

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              April 13, 2007 1:59 PM

              FarCry's AI and tougher enemies I thought made for a more interesting game.

              In most FPS games you always have a huge advantage:

              a) 1 or 2 shots to kill a typical enemy, when they require significantly more firepower to kill you.

              b) Stupid AI that is easily picked off from afar.


              But in FarCry, the enemies can detect you from far away, just like you can see them. I think we're so used to enemy AI that is dumb. FarCry's AI was by no means perfect (hello sometimes being able to walk right up behind them without a shot fired), but I appreciated the extra challenge.

              Why can't an enemy have the same aim and be able to see like we can?

              One thing people don't realize is how much noise they make before coming into a scene/part of the map. And then they wonder why the enemies in the next adjacent part of the map already know they're coming.

              As players we can hear big explosions and battles going on in the distance, why not the enemy AI?

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                April 13, 2007 2:14 PM

                My brain kind of shortcircuits whenever there is foilage or debris or a corridor maze between me and my enemy and I still see the tracers on my general direction.

                Thief spoiled me on that one.

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                  April 13, 2007 3:52 PM

                  You can hear them moving and they can hear you moving just the same.

                  Some of the time it felt like the classic tripwire, where you run through a certain spot in the map and that triggers the enemies to react no matter what. But for the most part I found it very challenging and the enemy AI very good opponents.

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                April 13, 2007 5:18 PM

                If the typically 50 or so enemies had the same ability as the player the player would never survive. The FPS genre requires that you have advantages over them otherwise you'd only fight 1 or 2 at a time and even then probably die most of the time.

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            April 13, 2007 2:40 PM

            "I stopped playing sometime after seeing the monsters."

            same. it was great in the beginning though.

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        April 13, 2007 1:36 PM

        Open world FPS instead of a linear, scripted path. Improvements in AI, mission objectives -- those are things that haven't been too often or that well.

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        April 13, 2007 1:47 PM

        Another Far Cry in sexier clothing sounds great to me. Far Cry is one of the best shooters I have ever played.

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      April 13, 2007 1:05 PM

      OK, this is the video I'm talking about having just watched it.....YOWSA!

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      April 13, 2007 5:42 PM

      200-230k on gamershell right now....

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