CellFactor: Revolution For Free This May
by Maarten Goldstein, Apr 10, 2007 9:34am PDTAGEIA today announced that the multiplayer shooter CellFactor: Revolution, originally announced as a retail game, will be released for free May 8. Most parts of the physics heavy game will require a PhysX PPU, but people without such a card (which is...almost everyone) will be able play two levels against AI enemies.
The game will automatically detect players with a PhysX card, offering them the option to progress through the single-player campaign mode that includes three "extreme PhysX" levels. PhysX users can also challenge humans and AI-enemies in four LAN-based multiplayer modes. Gamers who do not have a PhysX processor will be able to fight artificial-intelligent controlled enemies in the multiplayer "skirmish" modes, in two environments. The extreme PhysX levels were designed to spotlight physics gameplay with a purpose. For example, oil leaking from a barrel may be an indicator of its volatile nature, a spider web twitch can indicate nearby movement, lava can be psionically harnessed to deflect or smother enemies, and particle beams can be used as weapons.
Super Stardust Delta launches with day-one DLC
Unreal 'Samaritan' demo requires ten times Xbox 360's processing power
Sony spending $50 million on Vita marketing campaign
Minecraft Pocket for Android adds zombies, Survival mode
Nintendo acquires Mobiclip
Steam knocked offline on Sunday by power failure
'No plans at all' for Twisted Metal's future
Dota 2 beta rollout help up by server capacity
New video game releases of 2/13-2/19
Indie Jeff's Weekly Pick: Gunpoint




Comments
The only killer app I can think off would be serious real-time fluidics in a complex game environment, which I don't think they can do. Talk to me when your tech lets me blow up a water tower in a Far Cry-like game and flood the enemy encampment below it, without it being a pre-scripted event.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 3 replies.
For example, oil leaking from a barrel may be an indicator of its volatile nature, a spider web twitch can indicate nearby movement, lava can be psionically harnessed to deflect or smother enemies, and particle beams can be used as weapons.
This is really vague and doesn't sound at all like anything that can't be done with current games. I'm thinking more along the lines of throwing a grenade at a barrel and sending it flying into someone and getting credit for the kill. I'm not gonna be looking at a spider-web.
Thread Truncated. Click to see all 5 replies.
http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&DEPA=0&Description=physx
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Supreme Commander would have been a great game to get support from with all it's physics objects.
Imagine if it upped the framerates 10-20 fps. Hell I would have probably bought one if it did, supcom can run pretty sluggish on my computer.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Just give it up already, switch to making sound cards and put Creative out of business once and for all.
http://www.netdevil.com/games/warmonger.php
I'm going to rush out right now, and buy one of those physics cards! :D