Team Fortress 2 Information Revealed
by Steve Gibson, Mar 22, 2007 9:59pm PDTFinally some new details about Team Fortress 2 have been revealed. Here is most of the information released via this PC Action magazine out of Germany via German site via this thread via Steam Forums via Blues and now on to you:
- There won't be "normal" grenades anymore. Valve thinks that they unify the different classes too much. - Unlike in Fortress Forever, teleporters are kept in Team Fortress 2. The ammo dispenser will make a comeback as well. - There will be a personalized statistics system. For example, you could see an in-game message like "Hey, you've never played your class as well as today - keep it up!" - Valve thinks that classes in other games are a joke. "Where's the difference between me choosing a M16 or an AK-47 rifle?", asks Robin Walker. - It would be technically feasible to let owners of a PC, XBOX 360 and PS3 play against each other. Whether this feature makes it into the final game is still uncertain and depends on Sony and Microsoft. - Valve received very few threatening letters because of TF2's comic design. - Owners of multicore processors will get additional, undisclosed, graphics details.Ah yes, and a rundown of the classes: Scout: Shotgun, pistol, baseball bat. Soldier: Rocket launcher, shotgun, shovel. Pyro: Flamethrower, shotgun, fire axe. Demo Man: Sticky bomb slingshot, grenade thrower, broken bottle. Heavy Weapons Guy: Machine gun (mini gun), shotgun, fists. Engineer: Shotgun, pistol, wrench. Medic: Machine pistol, healing ray, bone saw. Sniper: Sniper rifle, machine pistol, club. Spy: Revolver, cigar case (PDA for switching your disguise), knife. If you havent had a look at the Team Fortress 2 teaser and Team Fortress 2 trailer have a look.
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Comments
SPAZZBALL with GRAV GUN as the only way to manipulate the goal ball....
You can thank me later...
I'm not talking about "Push" from TFC either!
I'm not too sure about the unified grenade change as I actually remembered it to be a balancing situation... most classes had secondary specialized grenades and all but the scout had no primary grenades... (he had caltrops in their stead)... they could pull it of successfully if they do something interesting but if they simply modify damage values or scale I would find it to be a silly reduction. On the same hand the Demo and HW had primary nades and more powerful/spammy MIRVS, so it will be interesting to see if they simply remove primary nades alltogether and leave them with specialized versions only... which I imagine Valve would do, as they are cheap like that.
Can you imagine running soldier duels with an inventory full of nail grenades? Fucking laughable...
Healing Ray? Wtf is that? Also, how on earth was the "infection" and "healing" mechanic of the original TF's Medic melee attack "broken" or incomplete? It worked perfectly and made the Medic an even more suitable offensive support class than his super nailgun and conc's allowed him to be...
I do like how they all have distinct melee weapons now, but if they aren't functionally disparate and are simply superficial viewmodel changes that would be rather dissapointing.
Also, the spy used to have a tranquilizer gun.... if the revolver is simply damaged based I'm going to be real dissapointed... if you were a good spy you could pretty much fuck everyone up by tranq'ing them over and over as you circle strafe raped them with your shotties...
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* Apart from 2Fort, there'll be a remake of Well."
Only two maps? And these two maps? I've been playing those two maps since QWTF.
At least make something like 32smooth or bam4 or even canalzon :(
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Not that that bothers me, PC gaming is my home.
The only black guy gets a broken bottle for a melee weapon?
What does that have to do with explosives and demolition?
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Uhh, usually in that case you're playing on two different teams. That's the difference.
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THANK YOU, VALVE! Friggin awesome news.
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Maybe the "healing ray" will poison the other team?
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1: The game can be played on the internet
2: It will support mouse and keyboard
3: There will be sounds in the game
4: You can jump
5: You can hit the tab key to bring up the player list
more great info coming soon!
;)
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I guess it might have been changed for the final version.
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FUCKING AWESOME!
can't wait...
hell yes.
detdisp
*sigh*
Where has Next-Gen taken us again?