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The Psychology of Griefers

by Chris Faylor, Mar 21, 2007 11:47am PDT
Related Topics – Games: PC

It is no secret that people playing games online can be jerks, and Vicious Sid of GamePro thinks he knows why. Termed griefers, these malcontents promote "a wide array of other anti-social, game-ruining actions," including the merciless slaughter of teammates, maniacal laughter and obscene or offensive messages. Yulan Liao, M.D., a psychiatrist at the Kaiser Permanente San Francisco Medical Center, suggested several possible explanations for such behavior. Noting that "the people who do it just for kicks, the anti-social people, probably make up a small portion of griefers," she pointed out that the study of group dynamics has revealed that select individuals will always seek out the same role in a group. Two roles in particular fit the description of a griefer--the defiant and the scapegoat. According to Liao, the defiant is conflicted, "not sure if his objective should align with the group's objective." This individual exemplifies the "reluctance within us to stay committed to the group," sometimes resulting in their defiant attitude against the team or other players. Liao describes the other problematic role, the scapegoat, as "a person everyone dislikes," which may be caused by unpopular, confusing or counterproductive actions. The individual with "characteristics that make him the most different from the rest of the group usually becomes the scapegoat," she added. "Once you are labeled the scapegoat, it is very hard to escape that role." It is also possible that the anti-social behavior of griefers could be indicative of a larger problem or disorder--such as antisocial personality disorder, impulse control problems, depression, post-traumatic stress disorder, psychotic disorders, and substance abuse--but the article stresses that "a diagnosis of mental illness is made only when a disorder or problem causes significant impairment in functioning." Regardless of the cause, many will still opt to eject, ban, or mute such problematic players from game sessions. However, these options are not present in all online games, forcing alternative types of resolution. Fortunately, Liao says "it is possible to de-scapegoat the person by bringing them back into the group, which can change their destructive behavior."




Comments

22 Threads | 57 Comments







  • I disagree with the article.

    The interviewee seems ignorant of the subject, and is focusing in specific upon griefers as part of a hunting group in a traditional MMORPG...

    I've never been the sort to powerlevel in an MMO, thus I've only played with trusted friends. I've never encountered the form of griefing there described.

    The griefing I know is people who cheat in FPS games to destroy balance, who block doorways in co-operative adventures to lock the game, and those who commit mass murder in free-combat MMOs against low level characters simply to irritate them.

    These people act with planned malice. It's not spontaneous, it's a planned and malevolent assault for the purposes of causing misery.

    I've spoken with clans of these people...

    "You're all fucking jews we're going to teach you not to be jews you fucking jews!!! WE ARE THE WHITE RACE YOU MO-".. Etc.

    "We exist to ruin your fun. Every time you are annoyed we score a point and it makes us so hard."

    It's not scapegoats or deviants that are the problem, we wouldn't have bothered to coin a term for a bunch of troubled kids who occasionally teamkill.

    Hell, I occasionally shoot a teammate in the head if he's irritated me.

    The problem is a problem that's dogged our species since long before the age of computer games; raving malicious insanity.








  • The scapegoat thing makes a lot of sense, but you don't need to this stupid psychobabble to describe it. It's pretty simple. Unpopular kids tend to have aggression from being bullied. A lot of them like to play games cause it empowers them. If they're playing an online game and are also unpopular, they still need to exert power over others by being smack tards.

    Games attract these kinds of people. Gaming is almost definitely a symptom of this kind of personality. I'm sure that if Xbox live were around in the time of Harris and Klebold, they would for sure be griefers.