Half-Life on Dreamcast
by Steve Gibson, Feb 14, 2000 1:34pm PSTSierra Studios in cooperation with Valve and Sega have announced Half-Life to be ported to the Dreamcast console system being developed by Captivation Digital Laboratories in conjunction with GearBox Software who recently finished the Half-Life Oppposing Force expansion pack. Thanks loony at BluesNews for spotting this one.
Half-Life: Dreamcast will also feature an all-new single player mission that surrounds the Black Mesa Security Guard character, Barney. This special mission is being custom created for the Dreamcast by Gearbox Software, the Texas-based development team that created Half-Life: Opposing Force(tm), the official PC expansion for Half-Life and runner-up to 1999 Game of the Year by PC Gamer magazine (March 2000).Also, Stomped has posted a Q&A with Randy Pitchford of GearBox about the announcement.
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Comments
(from Stomped)
As I said: it\'s new - not recycled, new.
The first release of Quake1 didn\'t, though id released a WinQuake
which did.
However, you\'re correct, that\'s not why Mac Halflife got cancelled.
I\'m curious: Will this Half Life to Dreamcast port be using Quake engine technology? Will idsoftware get a royalty from each game? Or is it using some other unspecified game engine? Inquiring minds want to know.
Half-Life is based on the Quake and Quake 2 engines, neither of which use DirectX. The only part of DirectX that Half-Life uses is Direct3D, and you can override even that by using OpenGL instead (which is available on the Mac). Networking is basically the same as Quakeworld.
Mac Half-Life had cross-platform network support working when it was cancelled (according to Andrew Meggs, a programmer at the porting house -- ). Sierra had ordered that the cross-platform networking be removed so they wouldn\'t have to keep patching the port whenever PC Half-Life was patched. Mac gamers got really angry and started writing letters to Valve and Sierra. A week later, it was cancelled.
Gabe Newell of Valve wrote that Mac Half-Life was cancelled because they would be unable to include many features of the PC version in the Mac version -- TFC, auto-update, and cross-platform networking. Nowhere was DirectX mentioned.
Where did DirectX ever come into this? I\'m curious because I\'ve heard the claim before but never seen anything to substantiate it.
is c-s gonna be ported?
What i meant to say is, the new mission being included (the barney one) is probly a mission that fell on the cutting room floor, and now they are throwing it back in AS WELL AS the original game. Also, the addons will not be added obviously! what i was meaning is that you should be happy with the PC version because it DOES have all those great things. The new misison does not nearly make up for the DC\'s shortcomings
POSTAL
-TomServo-
1) This is being developed by Gearbox. Not Valve. Gearbox. TF2 is not being delayed (at least, not significantly) because of this.
2) Including Counterstrike, Rocket Crowbar, etc. would require actually paying those people for their work, integrating their additions into the design, asking them to redo or enhance existing characters and items to look better, and so on. It\'s not going to happen.
3) This is a *new* (as close as you can get using a variant of the same engine and story) game, not rejected levels or the equivalent of an add-on pack. Calling the Dreamcast port anything less than a full project is like saying that Unreal Tournament is just an add-on for Unreal. It might have plenty of familiar elements, but it will NOT be just a small supplement to the existing game.
.-revolver-.
Gimme gimme gimme...
Boogieman
you and me baby we ain\'t nothin but mammals, so lets do it like they do on the discovery channel
Excuse incorrectness because I heard the song a week and one day ago :P
Just my two cents...
Valve had just better not be wasting THEIR time on it.
is this port really necessary?
..............cast.
Muuaaahhhaahaaa!!!!