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Shack Interview: Project Hippasus

by Chris Remo, Mar 14, 2007 2:25am PDT
Related Topics – Interview, MMO, Games: PC

Upstart Canada-based studio Frozen North, with the financial assistance of Infusion Development, is currently crafting a PC and Xbox 360 MMO with the working title Project Hippasus, themed around ancient Greece. The setting is relatively uncommon for the genre, but the game's mechanics are what really set it apart: it features an open-ended spell crafting system based around actual mathematical principles. Frozen North CEO Julian Spillane is quick to note that the MMO is intended first and foremost as entertainment--but that "at the end of the day you might accidentally learn something." Nick sat down with Spillane and Infusion's Gregory Brill to find out what exactly Project Hippasus is, and what it isn't.

Julian Spillane: There are a few different levels. First of all, there's your traditional MMO questing system. We don't want like, "Kill ye 20 rats and bring them back to me." We want a kind of system where there are more mathematic quests and puzzles. I don't know if you ever played Knights of the Old Republic, but in that game they actually had a version of the Towers of Hanoi--a famous, hundreds-of-years old mathematical problem--which they disguised completely. So we want to work with things like that, and take classic [mathematics], like magic squares, and turn them into something mythical and arcane. Of course there will be your standard quests, go defeat so-and-so. But so-and-so will be a powerful mage who's well-versed in quantum theory, or chaos theory, or probabilities. And it's different then, because it becomes more of a thinking man's battle. It becomes a lot more about thought processing as opposed to grinding. I hate grinding. It's a problem that we're really facing in the MMO field. Everything is grinding. We want to get rid of that completely.




Comments

20 Threads | 35 Comments













  • LOL, it sounds like these guys really have no idea what they're going to do. Just a bunch of old friends have sat around and said, "Yeah--there will be equations and stuff!" while one of them whipped up some 3D rendered screenshots of a Greek-like land. Then, they went to investors and said "MMO = massive profit" which of course got them funding.

    Like somebody else said, this will never see the light of day. Let this be a lesson to you guys--before you go pimping your "game" make sure that you have something to show. A completely text-based proof of concept would have been more impressive than some generic 3D renders and a bunch of hot air talk.

    Oh well, here's hoping they can actually get it working. I'm not crossing my fingers, though.

  • I'm kind of getting an Asheron's Call regeants system vibe, which was removed much later on iirc, to create & cast spells.

    I actually enjoyed it a lot but in the grand scheme of things it was pointless since you could gather the information outside of the game. Tooling around burning regeants and time was a waste when you could head to a website, pop in the regeants and get the spell that it would create if one existed for the combination.

    In this game I'm guessing one would create some mathematical formula and tie it to a spell or item. Throwing out mathematics on the fly, within seconds, would be over most peoples heads.

    A mathematical system would easily allow a much more robust system, but what happens when that system is fully understood.....when the entire premise of the game is cracked to say the least. Knowledge is no longer required, only the ability to go to your favorite MMO site and mindlessy copy the information is.

    I'd recommend that Frozen North keeps the system as secret overall and random per account, per character, as possible. Each character a snowflake so no two formula's ever do the same thing for any player.