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Emotiv unveils thought-based controls

by Chris Faylor, Mar 09, 2007 1:43pm PST

Ready for the next big thing? With motion-sensing controllers now relatively common in the video game industry, Emotiv Systems today unveiled the next step forward: thought-based interaction. The Emotive Development Kit (EDK), which includes a series of stylish head-mounted sensors, can identify facial expressions, measure emotions, and even differentiate between types of thoughts like "lift," "push" and "rotate." Ed Fries, who left his position as head of Microsoft's game division for more freedom, acts as director of Emotiv's board of directors. If the EDK sounds way out there, that's because it is. The concept certainly has a lot of potential, but it also faces numerous obstacles, the least of which involves getting players to actually wear such a device. The idea also calls to mind the many struggles and mishaps developers have encountered with the Wii and PlayStation 3's motion-based controls. Then again, an EDK-controlled Psi-Ops could be the coolest thing ever.




Comments

19 Threads | 35 Comments









  • Hasn't the military had something like this for years? I seem to remember a History Channel show that had someone leading a ball through a maze with nothing but his thoughts. A this was a few years ago so maybe they have shrunk it down a little.

    How does the system know which thoughts to act on though? It reminds me of the BDS system form Macross plus ( http://en.wikipedia.org/wiki/YF-21 ). That system had issues where it would pick up on any stray thought so the pilot had to be very well trained. Normally harmless thoughts, such as imagining punching an annoying person in the face, would be acted upon.

    I would wait for some long term studies to make sure this doesn't screw your brain up. I seem to remember some rumors about a headset that projected a HUD right onto the eye but ended up blinding the test subjects.

    Could be cool someday though.