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On Halo 2 Achievements

by Maarten Goldstein, Mar 06, 2007 3:07pm PST

The IGN Blog website has a new Halo 2 blog, which covers the game's support of achievements. Popular on the Xbox 360, the achievement system is part of the Vista Live for Windows platform. As you'd expect, there is an incentive for paying for a Gold (subscription based) account.

Silver accounts on LIVE can earn achievements on the single-player campaign, and play in multiplayer games. Gold accounts on LIVE have the added benefit of being able to earn achievements in both single-player campaign and multiplayer matches.
A Gold account will also be required for Shadowrun cross-platform play.





Comments

11 Threads | 27 Comments









  • As much as I adore live for the xbox (though I only have a silver account, because I cannot currently justify the price), and would like to see it on the PC, I do think a couple of considerations are to be made.

    The way that console games typically work, as far as setup goes, is slightly different than how most PC games work. PC games usually utilize a server / client model, whereas most console games seemingly appear to resort to some method of peer-to-peer (though I suppose there is some sort of server stuff going with the communication, can anyone lay out exactly how it works?). This allows PC users to enjoy matches with a much larger number of players, but it also comes at a cost. Community run servers usually have to be set up. In one sense, it would be great to do away with these, mostly because they cost lots of money, and bandwidth, so if Live for Vista could allow for some sort of automatic server system, while still allowing a large number of players, I would be most welcome of going for gold.

    However, I would not be particularly interested in having to pay for community servers. Likewise, if the model will only allow an xbox live-esque system (And I don't dislike it, but in many ways, this would mean somehow downgrading what we currently have), with smaller games, I would also be somewhat reluctant at purchasing an account.

    Seeing that PC-to-PC play will most likely be free in Shadowrun (though no word on what model it will utilize), I do get the feeling that the way the system is going to work has not be decided entirely upon.