Frontlines: Fuel of War Preview
by Maarten Goldstein, Mar 05, 2007 1:44pm PSTThere's a Frontlines: Fuel of War preview on 1UP, talking to Kaos Studios general manager Frank DeLise about his company's first person shooter while also going hands-on with it.
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Comments
DeLise says that back in the Battlefield 2 days, "We'd build stuff in and then playtest twice a week. Then we'd put in a huge new feature in two days, like [BF2's] commander mode. So we'd build it, zip it, send it to Stockholm, play it. It was insane that we had all those things done in six months." The big lesson they learned-- beyond how overrated sleep is--was iteration. "We'll make a game look like crap at first and play the hell out of it. The result is a tight game that plays well and will eventually look great when done. That's just the way it should be-- gameplay first.
People better play betafield whilst they still can because I am predicting that when this game is released the BF player base will evaporate
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