• Join Us |
  • |
  • Sign in with:

Frontlines: Fuel of War Preview

by Maarten Goldstein, Mar 05, 2007 1:44pm PST
Related Topics – Frontlines: Fuel of War

There's a Frontlines: Fuel of War preview on 1UP, talking to Kaos Studios general manager Frank DeLise about his company's first person shooter while also going hands-on with it.





Comments

1 Thread | 2 Comments
  • We're definitely big fans of the community," he continues, "and don't plan to nickel and dime 'em for extras. I can't promise that we won't charge for everything, but as a gamer, I feel that there is stuff that we need to do." Maybe a couple free maps, a couple weapons--something to give back to the fans. "Look at the Battlefield expansion packs. A $30 expansion with a bunch of good extra content makes sense. If it brings something new to the table, great. But a $10 booster with a couple 'eh' additions is only going to piss people off." Translation: Publishers should be giving that stuff away free. It's only going to help grow the community and, according to DeLise, "you're going to make your money by selling more games.

    DeLise says that back in the Battlefield 2 days, "We'd build stuff in and then playtest twice a week. Then we'd put in a huge new feature in two days, like [BF2's] commander mode. So we'd build it, zip it, send it to Stockholm, play it. It was insane that we had all those things done in six months." The big lesson they learned-- beyond how overrated sleep is--was iteration. "We'll make a game look like crap at first and play the hell out of it. The result is a tight game that plays well and will eventually look great when done. That's just the way it should be-- gameplay first.

    People better play betafield whilst they still can because I am predicting that when this game is released the BF player base will evaporate