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Vampire Update

by Maarten Goldstein, Feb 12, 2000 2:59pm PST

Nihilistic programmer Robert Huebner updated his .plan with another one of those developments updates about Nihilistic's upcoming Vampire: Masquerade game. Here's part of the update:

As for the parts I'm focused on lately, been playing around with the "gibs" system, kinda morbid stuff, but hey, we're rated "M"! Ray did some polish on the lighting halos and fixed the last lightmap-related issue, so now we've got some neat levels where lightning illuminates accurately through windows and stuff with blowing curtains and correctly timed thunder, its pretty convincing. The new batch of screenshots I mentioned should filter out slowly through the proper channels and shows off some new features like proper cast shadows from statically place objects onto walls, weather effects, some of the most elaborate discipline special effects, and so on. There are also a couple videos being worked on, but I don't know exact ETAs on those or where they'll appear first - hang in there.
You can read the rest here.




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