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John Romero Interview

by Maarten Goldstein, Feb 12, 2000 5:40am PST
Related Topics – Daikatana, Interview, John Romero

His game has not been baked, but John Romero has time for interviews, such as this new one on SailorScout's Gaming Center. There's a scary amount of "I think" and "I believe" answers in there.





Comments

44 Threads | 44 Comments







  • Forget Romero\'s verbal tics, his unfamiliarity with Direct X. (Or even the fact that he\'s \"too busy\" to put the map designers\' names in a readme file, but not too busy to give another meaningless interview.)

    You want to see something *really* funny?

    Download the new Daikatana promo vid from Incite -- and wait for the bit where Killcreek is interviewed. She stands there in this tight blue top babbling about her favorite levels and giggling, Valley Girl nasality and all, and the cameraman decides, Like, fuck this, let\'s see a bit \'o the goods then! And pans down to her tits.

    Ho ho ho! \"Actual Designer\" indeed! ;)

















  • \"JR: The Daikatana Strategy Guide has tons of information in it. I doubt our readme.txt is going to have that kind of info in it. We\'re just too close to the end that there\'s no time to put stuff like that in there.\"

    Ah ha... Romero is still hoping for the end of time so he won\'t have to ship since we\'ll all be destroyed. When Y2K came and went without a glitch he probably thought, \"2001 is the REAL millenium anyway. I\'m won\'t have to bake Daikatana afterall because we\'re just too close to the end that there\'s no time to bother.\"

    It\'ll be a sad day when everyone\'s favorite whipping boy ships. I really wonder what will become of The Romero(tm). Perhaps he\'ll retreat with Killcreek to a shack in Montana where they\'ll live out their days. Or maybe, just maybe, John Carmack will pity his jobless friend and hire him... where he thusly becomes his bitch.

    Disclaimer: All in good fun baby. Anal retentives are encouraged not to respond with highbrow spewage. :)





  • You sycophant fanboys need to eat a bowl of dick. This clearly sounds like a project manager who isn\'t managing his project and is just along for the ride. As someone who manages a lot of projects for a fine financial institution, the number one mistake you can make is not to know about your project when you speak publicly about it. This is yet further proof that Romero is a farce, just like his vaporware game.

    This game painfully needs to be shitcanned so that folks can work on Deus Ex and Anachronox. But this gamer\'s please will go unheard, I\'m sure. :p








  • 2006? Don\'t you think that is a little early? Daikatana 1 still hasn\'t been released. Before they even start DK2, they\'ll have to work on patches for at least a year \"I think\"(TM). Then they have to liscense the Q3 engine when they start DK2; then after id\'s new game is released they will have to liscense that engine and start anew. Of course this doesn\'t take into account the number of coders/mappers either quiting or being fired.

    My predictions are:

    Daikatana 1 : Fall 2000 (Waits for Christmas release)
    Daikatana 2 : Fall 2008

    -Dunbar


  • \"JR: The console is active if SET CONSOLE 1 is in an autoexec.cfg, config.cfg or command-line. This keeps the game looking professional for the millions of non-techies who buy it.\"

    \"Millions\" who buy it? This guy is really out of touch if he thinks he is going to sell millions of copies of Daikatana. What happens if Daikatana bombs? Does he get forced out of Ion Storm by the other two developers who are actually making good games? Or do they keep him around for Daikatana II which will ship in the year 2006? What publisher would ever trust him with large amounts of money again?

    Making fun of Romero and Daikatana was fun for the first few years. Now it\'st just getting pathetic.