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Online Retailer Drops Games, Slams Sales Model

by Chris Remo, Feb 01, 2007 12:49pm PST

Online entertainment media retailer DVD Empire recently announced that it is closing its video game sales department due to a variety of factors relating to how the game industry's retail model is structured. According to the notice posted on DVD Empire's official site, the industry model does not provide to small- and medium-sized retailers, due to factors such as extremely thin profit margins, shipments that miss release dates by multiple days, a lack of publisher price control and product returns, and a general lack of support from the industry in comparison to that offered by the DVD industry.

You may not care whether or not we make money, but we cannot continue to pay to sell video games. It is impossible for us to make money selling video games. Video Game Manufacturers set the price using what is called MSRP (Manufacturers Suggested Retail Price). Here is an example of the video gaming industry greed: they set the retail price at just $5 above the product cost (buy it for $54.99, sell it for $59.99). When we sell a game we make on average 8.3% gross margin. That does not take into account any of the cost to store the video game or labor to receive/ship an item. The only way we can make a profit on an item is to sell it over the MSRP, but unfortunately we are not allowed to do this. Take a $400 console; we only make $5 on the sale—that is a 1.25% gross margin. The game companies make their profit selling to us. We make no profit selling to you.
Due to these low profit margins, major chains such as GameStop (which currently controls over 22% of the game retail market in the United States) do a sizeable proportion of business in used game sales. Responding to emails informing DVD Empire that its video game sales model was doomed to fail without used games, the company posted in an addendum, "Our reply: this proves our point that small retailers can't make money selling solely new video games." "We knew about the low profit margins when developing our games division, but we strove to streamline operations and succeed within the thin margins. We wanted to provide the service to our customers even in the face of the almost inevitable losses," the company stated. "We could not provide an acceptable level of service from the current infrastructure of the gamesÂ’ distribution system." Finally, as for why the company stated its grievances publicly, it answered, "Seriously, should we just keep our mouths shut about this? We love video games and are pissed at the video game manufacturers for removing our ability to provide good service. We felt we owed our customers an explanation; we did not intend to create a media frenzy." Due to the closure of the department, DVD Empire is currently offering 20% off all games.




Comments

20 Threads | 87 Comments
  • Games should sell for $25 and the retailer should get $5. Right now I am completely out of the console-buying model and I rent 100%. I still buy pc games but those usually are cheaper and well they don’t rent those. If they drop the games down to $25 they will sell a helluva lot more, I'd stop renting etc. I'm totally convinced they are wrong with their model and should work off of the DVD model.

    For every 100,000 copies sold that would bring in 1.5 million to the dev’s. You budget games on planned volumes sold period, you sell a million that is 10-15 million you can use for development, plenty of dinero and a million seller at $25 won’t be that rare. You will sell a helluva lot more at $25 retail. $5 retail, $3 wholesale, $2 mfg costs, $15 to development house. I know this would work and imo these are the kinds of articles we need to get this broken model corrected. Rent don't buy is the way I combat this and if we all did this the games will definitely drop in price as they should.

    IMO to many dev’s are going for that pie-in-the-sky $60 model and are using large quantity sold numbers as projections for that one-time-kill scenario, the problem is many games don’t sell because of price.










  • Doesn't this amount to price fixing?
    When your cost from every publisher is the same $x?
    I have often wondered why it is that all new consoles and games (console or PC) sell for almost exactly the same price no matter where you go.

    I generally try not to buy games unless they are on sale for $19.99 or $29.99 or less. Luckily Circuit City and Best Buy seem to do this somewhat regularly. Sometimes Sam's. But these are giant stores we're talking about I'm sure they can much more easily take the hit. They probably do it to once inventory costs exceed the thin profit?

    I've gotten Half-Life 2: Episode 1 & SiN , and Sims 2 stuff (like Glamour Life or whatever; not sure the gf plays it :)) for $8 at Circuit City; Far Cry, Quake 4, F.E.A.R. and its expansion for $20 each. Before the expansion, sometimes World of Warcraft would be $20 on sale and I'd let interested folk know.

    And a final note, these costs need to be LESS not more. Games cost less? I buy more.. Then it doesn't hurt as much when the game sucks.
    hell, and i haven't even installed any of the above games I mentioned except SiN. I just grab 'em when they're on sale in the hope that one day i will have time to play.. (if i can get myself away from work... and WoW).