S.T.A.L.K.E.R: Shadow of Chernobyl Screenshots
by Maarten Goldstein, Jan 31, 2007 7:06am PSTA new set of S.T.A.L.K.E.R: Shadow of Chernobyl screenshots is now available, though if you read the most recent previews you've probably seen them. GSC Game World's first person action RPG is due out in March.
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this game is starting to look long in the tooth.
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http://www.gameinformer.com/News/Media/Media.htm?CS_pid={232C596A-1115-469A-B771-F9AD38A736EF}
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this guy totally gets all the irradiated nomadic scavenger chicks. i bet all the other STALKER dudes hate him and think he's incredibly pretentious and annoying. Bet he's got a ponytail under that hood.
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http://www.shacknews.com/screens.x/oblivionlost/S.T.A.L.K.E.R:+Shadow+of+Chernobyl/4/013107/013107_stalker_6.jpg
Hahhaha
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"The game’s proprietary X-Ray Engine beautifully renders the country, whether it’s the relative calm of a scraggly forest or in a blasted-out warehouse. The game features a wide variety of settings, from the natural to the industrial, and textures and models are solid, overall. I got genuinely creeped out when I explored an abandoned power plant—and that was before I ran into the cloaking mutants. The game sports a fairly sophisticated physics engine, with plenty of object interactions. When shot, enemies flop around objects lifelessly. Things seem to carry actual weight, too, which is great. In far too many games, things careen all over the place, as though gravity was merely a suggestion. Obvious comparisons can be made between S.T.A.L.K.E.R. and the Elder Scrolls: Oblivion. Both games reward exploration in a dynamic, open world. S.T.A.L.K.E.R.’s graphics are just as gorgeous, which is a compliment. Unlike Oblivion, S.T.A.L.K.E.R. isn’t technically an RPG, though. You do complete tasks and missions, but you don’t gain experience, levels or skills."
http://www.gameinformer.com/News/Story/200701/N07.0129.1659.23101.htm
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Collectors edition pre orderd.