Sweden Sends Ambassadors to Second Life
by Chris Remo, Jan 30, 2007 6:47am PSTIn recent months, real world economic and journalistic institutions have been moving into Second Life, Linden Lab's online and highly cash-driven virtual world, as real-life accounting has been offered for in-game businesses and a full-time Reuters news bureau has been opened within the game. Now, in a move backed by the Swedish foreign ministry, Sweden plans to add political institutions to Second Life, by establishing a Swedish embassy within the game. The Swedish embassy will provide information about the European nation to residents of Second Life, and will provide help on how to obtain passports or visas to visit the country. "Second Life allows us to inform people about Sweden and broaden the opportunity for contact with Sweden easily and cheaply," Swedish Institute director Olle Wästberg told the Agence France-Presse. The Swedish Institute hopes to have the embassy up and running soon, and is even considering purchasing an in-game island as a home for Swedish businesses with operations in Second Life. Upon opening its new embassy, Sweden will become the first nation to maintain official state representation within Second Life.
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Comments
Not only is Second Life a literal projectile vomiting of random polygons on the screen, but .. an online embassy? To inform people about Sweden?
I'm embarrassed. :P
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I don't even know one single person who plays this.
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is it too late to make this joke
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But looking closer at the long-term, this could actually be a first step towards the type of real-world applicable virtual reality that we've been promised in the past by technologists and sci-fi movies. An evolution of simply going to the website, but instead now you're talking and interacting with the avatar of a real-life person who just happens to be in a completely different country, and the outcome having a real-world purpose (i.e. you getting a visa to come see the løveli lakes).
But on third glance, it's just stupid again.
I don't see why anyone thinks this is a bad thing.
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This was all from sales of stuff while I was offline.
Most of the stuff I created in that game you can see on the '3D' section of my gimpy portfolio:
http://www.winwood.net/milan/portfolio
I sold things like clothes, tattoos and custom skins for other players to wear. Also, little accessories like chains, earrings and 'scissor hands'.
I have stopped playing and shut down all my shops a long time ago. It can be very profiting as I was making all that money from just a few shops in very unpopular/uncrowded places. I knew people in that game who had nice houses, cars and children and the game was their only source of income.
Also, it is furry central.
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http://valleywag.com/tech/second-life/virtual-worlds-supposed-economy-is-a-pyramid-scheme-230813.php
The URL is pretty straight forward, but yeah some really eye opening stuff there.