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Oblivion expansion on 360 via Live; also hitting PS3
[ps3] [xbox360] As we reported earlier today, Bethesda today unveiled its full expansion pack for The Elder Scrolls IV: Oblivion. Known as The Elder Scrolls IV: The Shivering Isles, the pack will be released for Xbox 360 as well as PC this spring. Interestingly, the Xbox 360 version of the expansion will be an Xbox Live Marketplace download rather than a standalone disc, meaning Xbox Live access is required. Shacknews contacted Bethesda for more details, and was assured that a free Xbox Live Silver account will work just fine. A hard drive will also of course be required to store the expansion itself. As for PlayStation 3, which will be seeing a release of Oblivion this March, Bethesda also confirmed to us that the expansion is in the works for that system as well. The company does not have a specific release date projection, but it plans to release The Shivering Isles for PlayStation 3 some time this year. It seems likely that, given PS3's existing content download service, it will be delivered in a similar way to the Xbox 360 version. -
Monster Madness snags release date
[xbox360] Few details beyond a steady stream of artwork and screenshots have been released regarding Artificial Studios' cooperative Xbox 360 and PC action game Monster Madness since it was first announced in June 2005. Last year, SouthPeak Interactive announced that it would be publishing the title, and that it would be released at some point this spring, and today SouthPeak sent word that the game has received a solid launch date: April 3, 2007. Playable cooperatively with up to four players locally or online, Monster Madness is a Gauntlet-like top-down action game featuring upgradable weapons, vehicles, and the ability to transform into monsters and gain additional abilities. It also features a 16-player competitive mode, with a variety of game types. To check out screenshots, visit our extensive Monster Madness gallery. -
Viennese Rockstars to develop Games That Matter
[ps2] [ps3] [xbox] [xbox360] [gamecube] [wii] [ds] [psp] [gba] Last year, Take-Two Interactive without advance notice shut down Rockstar Games developer Rockstar Vienna, the studio responsible for the Xbox ports of various Rockstar games. Founded in 1993 as neo Software Produktions, it was acquired by Take-Two in 2001 and renamed Rockstar Vienna in 2003. This week, two original founders of neo Software--Hannes Seifert and Niki Laber--along with fellow industry veteran Jurgen Goeldner announced the founding of new development studio Games That Matter. Few details are currently available beyond that the company claims to have "a visionary game production business model," but a press conference is scheduled for January 25, 2007, at which point the company's upcoming plans are expected to be revealed. -
Xbox Live to be in sync with Lumines
[xbox360] Microsoft sent word today that next week's Xbox Live Arcade Wednesday release will be a trio of content downloads for Q Entertainment's music-based puzzler Lumines Live!. Two of the offerings will be components that add or extend modes included in the main menu of the original game. The VS CPU Pack will add a CPU-challenging mode to the game, and includes one new main skin as well as a bonus skin, along with character designs that change with each progressive stage. From Wedneday, January 24 to Wednesday, February 21, the pack will be sold for 100 Microsoft Points ($1.25), and after February 21 it will be sold for 300 Microsoft Points ($3.75). The Puzzle/Mission Pack extends the basic game's Puzzle and Mission modes, adding 90 puzzles and 40 mission. Puzzles have the player creating an illustrated shape within a single pass, while missions require the player to clear the screen within a limited number of passes. This pack will use the same pricing strategy as that of the VS CPU pack, selling for 100 Microsoft Points ($1.25) until February 21, then 300 Microsoft Points ($3.75) from then onward. Finally, for a limited time, an HD video skin of Heavenly Star will be made available for free to Xbox Live Gold subscribers. It will consist of a standard playable game stage set over an animated sketch-like Genki Rockets music video--somewhat reminiscent of Aha's classic Take On Me video--produced by Q Entertainment founder and Lumines designer Tetsuya Mizuguchi. Heavenly Star will be downloadable from January 24 to February 21, after which point it will be taken off Xbox Live Marketplace.
Death Tanks for the Sega Saturn. "Only available for the Saturn and only if you had Quake and Duke Nukem saves on your memory card this little gem was addictive as hell." (submitted by marmite)
Comments
http://www.fileshack.com/file.x/10079/SSX+Blur+Trailer
Love this series. Though, wasn't a big fan of SSX On Tour. Menu system was horrid to navigate. I understand the art direction but, they took a lot of the "character" that made SSX BIG and fun out. Plus taking Online Mode out... holy hell why?? On Tour is still fun to play but, I do hope they put more focus back on the original characters and make the "Create a Character" mode more of a side option.
I hope Blur brings back Online mode and SD Mp3 soundtrack options.
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I for one played oblivion for almost 30-50 hours and finished most parts of the game before i got tired of looking for quests to do since i finished most of ones found easily or given to me. I let the game hang around on my HD for 5 months after that not playing it even once, till i got sick of the pitiful 1-3$ "official mods" being released by Bethesda and with no news of the expansion till recently; lost any more intrest in the game.
It really is a shorter game in terms of the actual variety of meaningful quests you can do compared to what people seem to hype it is. Yes, it is one of the longer if not the longest unique singleplayer game released in 2006 followed by neverwinter nights 2 but seriously, the storyline and the pace of the game was not on par.
I would now rather wait till they are completely done with elder scrolls 4 and begin work on the next one. By then, all the expansions, if they plan on more, would be out along with a edition which includes the official mods and expansions. That would be what i would spend money on, probably in end 2008. If they do not release any more after this expansion, i am sure i will not be buying anything related to it unless something drastic happens.
While i say all this, i would also like to express that oblivion was one of the better games on the pc in 2006 and i throughly enjoyed it while it lasted, absolutely a must buy if you havenot played it already.
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Speaking of ZAMN, could we get that released as a Live Arcade title with co-op please?
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Yeah!
Coolest menu music ever.
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