Hellgate: London Online Scheme to be Determined, Includes Free Mode
by Chris Remo, Jan 10, 2007 6:03pm PSTYesterday, we published a story reporting that Flagship Studios' Hellgate: London will contain a subscription-based MMO as its multiplayer mode, using information gained from an interview with company CEO Bill Roper. Today, Shacknews followed up with Roper, who clarified his comments and stated that the monthly fee subscription model is only one option currently under evaluation by the studio and its publishers Electronic Arts and Namco Bandai Games, and that his comments were intended in a theoretical context. Most crucially, Roper noted that Hellgate: London is guaranteed to include some kind of free online mode that gamers will be able to access without any monetary commitment. This mode will likely not include the full MMO features of the game available to full-scale online users, though it is still unclear what kind of commitment will be needed for that level of access. "If you want lots of great continual content, and all of the services, we'll have to figure out how to do that," said Roper, pointing out that the company will need to derive revenue in some way to support a full team of content developers post-launch. As examples of less traditional revenue streams, he brought up various Korean MMOs which sell items to players, and added that The Elder Scrolls IV: Oblivion generates post-launch revenue for developer Bethesda by selling downloadable content. Roper stated that finding a solution that is acceptable to players as well as being financially feasible on the development side is difficult. "For us, it's complex. It has to work together globally, and with three different publishers," he said. In an interview published on Shacknews today, Roper spoke on some of the services that will be part of the full Hellgate MMO. "What you're getting with that service is you're getting 24/7 customer service, secure servers, databases, and the biggest thing is that you're getting continuing content," he said. "We'll have a full dev team that's on the project from day one. Actually, right when you buy the game, when it launches there will already be content available that you can't get in the single-player--additional monsters, areas, all the community and economy things, you'll be able to form guilds, auction houses, all those things you expect from MMOs." For more on the gameplay of Hellgate: London, particularly its online aspects, check out our extensive interview with Bill Roper published today.
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Comments
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- The initial fanbase and buyrate will not be a huge Blizzard-like mass sellout even with their names attached to the development. How many 'instant buy' posts would we be seeing here if this was called Diablo III instead of Hellgate?
- Upkeep of servers will cost money, free service or not.
Think back to Diablo II... It's easy to look at the game with rose-tinted glasses on, but that was the fastest selling computer game ever shipped and Battle.net was already established with Diablo and Starcraft at the time. Basically, Blizzard had moneyhats to throw at a no-fee online service.
Flagship, even with the help of EA and Namco, is just getting their feet wet with their first major release. They may be able to support an exclusively free service in their next game if its sells great, but it's obvious they need extra income to offset the costs of mass multiplayer requirements right now. I think he realized there's no way they could create a free online service just getting off of the ground.
Hopefully they do include P2P, LAN, or some other free matchmaking service alongside the MMO portion for those who only want that, but like I've said before if the gameplay is fun and it recreates even a small amount of the Diablo II feel of mass enemies and chopping them down clicka clicka style (which it appears to do in the videos), then I'm all for paying a small fee for new content.
Sure.. you can do free multiplayer, but it can turn into a mess if it's not done right. Just look at Titan Quest. Horrible interface, very hard to organize games with friends, connection and lag problems galore, hacked attributes in the initial release.. just a very bad setup.
I think once Roper and Flagship fleshes out this final major piece, the only thing which needs to be proven is the gameplay itself. If it holds up well and surprises some gamers, there may be more than just a few people here and there like me who would consider the MMO content.
It also brings up another interesting question you must ask yourself.. If Starcraft 3 or Diablo 3 takes a similar stance and goes beyond Battle.net to offer a fee based system for new content or multiplayer support, would you pay for it? If yes, is there any difference between them and Hellgate?
Just give it a chance. This new interview sounds promising for free gameplay, but who knows what's going to happen until the final word is given.
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All these things mentioned, do not make a game an MMO. They are bonuses/features we've come to expect IN a MMO, they do not in and of themselves make it one. It would seem that Bill keeps forgetting that one little niggling ingredient, the Massively Multiplayer part. Small parties playing in instances do not a massively multiplayer world make.
You can call a dog a duck as many times as you want, but it's still not going to quack. Mass repetition of a misapplied term is not going to change it's meaning. What it will do is piss people off who see the obviousness of the attempt.
No, I don't expect it to stop; it's the only real justification they have for trying to milk a subscription fee out of it.
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I am also a proud faithful player of WOW. I thought for sure Hellgate:London was going to be the game that would rest control of my time from wow.
I thought the fact it was going to be a free to play online experience and the addictive random elements would = a no-brainer.
But when the MMO buzzward was used to describe Hellgate:london All that good feeling went out the window.
IN comparison to wow Hellgate:london doesn't offer enough content to even remotely be worthy of the mmo tag.
WOW = 8 classes.
Hellgate London = 3.
WOW has races/factions. Hellgate london you just have the human race.
Since hellgate london is a randomnly generated type of game. Cool for hellgate. does it equal out to the sheer content in wow and now soon to be bc? No way.
Hellgate:London monthly charge better be in the 4.95 a month range. because if it is not Hellgate:London as a popular online game is going to have its legs cut out from underneath even before the game is released.
And that would be a damn shame.
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rofl @ being published by both EA and Namco Bandai
it's like he's trying to concentrate all the evil in the world into a supermassive blackhole of concentrated liquid hate
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Those rotten evil bastards.
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However, I must say, this new trend of providing "continuing content" just doesn't appeal to me, regardless of how the cost is distributed. I buy games, and I play them for what's in the box.
There's simply too many games, and too little time, for me to be interested in spending extra money on one title with "new content" rather than playing a new game.
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Would there be less outrage, if acknowledging the gameplay they have to offer, the fee ended up something like $3-5/month?
"24/7 customer service" - No thanks, don't need it.
"secure servers, databases" - No thanks, I'd rather play on private servers with friends.
"and [...] continuing content" - No thanks, it's already a big-ass randomized game anyway. The stuff from SP in MP will be just fine.
Just give us simple matchmaking and the ability to run our own servers (like every other PC action game). No charge, not a trial, not time limited, not gimped, no additional content.
With that, I'll buy a copy, and so will everyone else that was looking forward to the game. All that MMO-lite stuff? I'm not interested, but some people will be - just be sure to have both.
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Nothings changed people. He just found a way to say the same thing a different way. Come on.
His quote - "Actually, right when you buy the game, when it launches there will already be content available that you can't get in the single-player"
Umm. No. I, along with, thousands of others are not giving you my $50, and you withhold content I'm PAYING for so you can charge for it?
No. that's not gonna fly. You lost my purchase rope-a-dope.
Create download packs like Bethesda then, where I have a choice in purchasing it, but withholding items that are built, ready and should be in the single-player game, but you won't?
One, word. No.
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Go go Roper!