Hellgate: London to Feature Paid Online Multiplayer? (UPDATED)
by Chris Remo, Jan 09, 2007 2:53pm PSTIn addition to yesterday's announcement that Hellgate: London will be shipping in Summer 2007, developer Flagship Studios revealed this week that the game's multiplayer component is a subscription-based online service. Speaking to Shacknews at CES in Las Vegas, CEO Bill Roper noted that the game draws significantly from massively multiplayer games, with genre trappings such as guilds, continually developed content, a full social system, and raid-type gameplay. Drawing similarities to ArenaNet's Guild Wars, Hellgate's online is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's multiplayer will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, it will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team. Flagship expects to launch an open beta prior to the launch of the game. Pricing details have not yet been determined, though Roper noted that there will be some kind of trial or free play system for those looking to get a taste of the game without commitment. "I think that just as Diablo and Diablo II started this religious argument over whether they're RPGs or not, I think that Hellgate will spark that same debate over whether it's an MMO or not," commented Roper, who added that the game has been designed as an MMO from day one. Check back this week for an extensive interview with Roper, delving more comprehensively into the online aspects of Hellgate: London. Update: Since posting our original news item on the matter, Shacknews has been contacted by Electronic Arts, which is co-publishing the game along with Namco Bandai. EA noted that there has not in fact been any final decision made as to Hellgate: London's online pricing model, be it subscription-based or otherwise. We respect this situation, while maintaining that we have reported fairly on statements we received. A full interview is forthcoming. Update 2: Our full Bill Roper interview has been published.
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Comments
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On a serious note, the inclusion of pay to play means there is going to be ongoing content (good), more items (good), greatly increased patches (good), less cheaters (good).
Everything will hinge on the cost and what you actually get for it, I think its pretty premature to get all emo on them. As long as its not setup like Dungeon Runners (horrible) pay to play plan I think its going to work out.
You just don't put a game on a pay to play plan if it isn't kick ass awesomeness that you know people are going to play for a very long time. I guarantee you if Diablo 2 was made today it would be pay to play, it is a total anomolie that they still run blizz.net free.
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http://www.hellgateguru.com/forum/showthread.php?t=2882
Seems that there is no subscription fee and that it is still being decided. The whole issue was confused.
For a game like this I think that Guild Wars has got the right idea. No monthly fees, but frequent addons. I can then pay for what I want, and don't have to pretend as if I am getting anything more than an ingame chatroom and do it yourself matchmaking for my multiplayer and coop gaming.
so stop bitching about having to pay a price of 2 pints on a night out or a trip to the pictures, when you could play 24/7 for a month. unless you dont work, in that case get a job
i will be getting this game.
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Game development costs have gone way up, retail price and sales have stayed the same. Something has to give to make ends meet.
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That said, I think this is stupid. They are going to have to show me something special to get me to fork over a monthly fee for this, and I just haven't seen it yet. The game looks great, and I'm looking forward to the SP part of it, but I've seen nothing that would indicate it has any sort of MP worth paying for.
Better yet, let them put it on the 360, it would be fitting. The controls are so shitty. It screams game-pad, not keyboard and mouse for controlling that mess. They'll charge you $9.99/mo. ontop of your Live Subscription.
Why don't you bend over a little further, while they give it to you a bit deeper.
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However, i would loved to have had the option to pay a few bucks a month to keep my diablo2 characters around indefinetly. I think something like that would be workable.
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If it's $15 a month, like every other MMO, then that's totally not cool. This is supposed to be a fun, instance based action RPG, not a full time job. We already have plenty of terrible MMO's to fill that position.
Remo, make sure you ask Roeper about details on the pricing.
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And here I was hoping for co-op with the GF. :(
I'm pretty sure they have to understand that the MMO, online, consistent and secure world will appeal to only a subset of those who would shell out cash for the game otherwise. Hopefully we'll find out more details in the full on interview.
I believe they have a solid and enjoyable game put together. The fact that their online MMO environment will have some sort of trial means they have faith that it will sell itself. If that's the case I would think it would make sense to give Single and LAN play as the basic package.
Diablo 2 was lovely, but I wouldn't have paid monthly to play it. It's a game where you can jump in for a few hours and then come back again in weeks/months and have a blast, not something you keep at for months and months. This game isn't an MMO, no matter how anyone tries to rationalize it, and I'm not willing to pay monthly for matchmaking lobbies.
Sounds like Flagship is trying a bit too hard to get in on other game's successes and emulate korean subscription models.. sigh
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The reason I want it.
HARDCORE MODE
The reason I wont get it.
PAY - PLAY
Guildwars realises this and consequently confines themselves to paid expansions, not a monthly fee and are quite successful. DDO still doesn't understand this, tries to collect MMO tier fees for a non-MMO game and has been circling the drain from day 1 as a result.
They have an example of two games with similair structures to look at, one successful and one not. They choose to emulate the unsuccessful model. I sure wish I could get paid the big bucks to make such abysmally stupid decisions.
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I still play D2 from time to time. WoW i grew tired off, after three months.
If Hellgate is as good as D2, then my money is their money =)
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Wait, what am I thinking... this is the intarweb!
LOUD NOISES!
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olOL
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If not, fuck em
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This was second priority on my list of amazingness this year, right behind Crysis.
Congratulations for turning what looked to be one of my favorite games ever, to a game I shall never purchase, Flagship, FTW.
If it ends up being that they only have a small charge and the single player part of the game is still substantial then hopefully it'll still be successful and worth it.
I had this title on my list.
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This went from a for sure, buy it this summer, to I'm not buying this at all.
Smooth Move Flagship.
Seriously...look at D&D Online...that game is fucking REALLY fun...but is it worth a monthly fee?!? HELL NO.
They should have just charged for the expansions and crap.
But for a monthly fee? Their user-base is a LOT smaller than it could be.
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