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Tom Mustaine Q&A

by Maarten Goldstein, Dec 22, 2006 8:33am PST
Related Topics – Games: PC, CPL

There is an article format interview with Tom Mustaine on 1UP, asking the former Ritual Entertainment VP about SiN Episodes and episodic content, as well as his upcoming CPL game.




Comments

3 Threads | 17 Comments

  • From my post on BluesNews:

    "Throw player into new world and slowly uncover the changes since the last game" simply doesn't work in an episodic sequel to a several-years old game without some people losing interest and others not being interested to begin with.

    IMO they tried to mimic Valve's approach and failed because there was no "HL2" version of Sin. And to be honest, would we actually be as psyched about HL2 if after 6 years there was nothing but a 4hr episode with a story that seems to make no sense, explains nothing and offers little new? Say, if instead of HL2 we would had gotten the part from waking up in the train till reaching Dr Vance, with only the crowbar, pistol and SMG for weapons and nothing but the initial combine troopers and headcrabs as enemies, plowing through some backyards and then an extended sewer sequence - what would we have thought of the game (also ignoring that the fanbase of HL is a lot larger to begin with)? Sin needed a whole game to introduce the player to the new Freeport and the returned Elexis, uncover parts of the story development and THEN it could have jumped to episodes, explaining what was going on in detail.

    Besides, although partially fun Emergence suffered from several bad design decisions. The limited variety overall (few badguys to fight, only three guns, scenery) and the overall look and feel more often than not made me think I'm playing a watered down version of HL2, cut to sell in several parts, instead of a unique game. Add to that after Sin vs. HL, they should have known that launching Emergence only shortly before the much more hyped/coveted HL2-Ep1 was going to be a bad idea. It all came down to Emergence being directly compared to "Aftermath" (which to me felt more like a short expansion than a real "Episode" with the features of the original FULL game + some) and falling short of the latter in almost every aspect.


    IMO it's sad he can't acknowledge these issues at least partially - while a fun game, there were fundamental flaws with Emergence which you can't just dismiss and blame it on retailers putting your "shit" game into the "shit bin" (something which didn't even happen from as far as I know...)