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Game Reviewers Review Game Reviews

by Chris Remo, Dec 13, 2006 3:17pm PST

Gamasutra has a lengthy transcript of a podcast segment discussing video game reviews, in the form of a roundtable consisting of Gamasutra's Tom Kim, 1UP's John Davison, GameSpot's Greg Kasavin, and PC Gamer's Greg Vederman. The group discusses topics such as various approaches to review scores, the relative importance (or lack thereof) of sites such as GameRankings.com, how developers and publishers should be treating the gaming press, and more.

Greg Vederman: [laughing] I was going to throw in there that there's a lot of debate these days - online, on message boards, and even, to a certain extent, from developers and publishers - about review scores in particular, and I don't think that the problem really is any one institution's scale, necessarily. I think that the bigger issue is - are, rather - sites like Game Rankings. There. I'll actually blame Game Rankings. I can be the first one to do that. Because they take all of our scores and all of our scales, and assume that all of our scales are the same. For example, what was a 50% in PC Gamer would suddenly become exactly what a 50% was on some other scale. But that doesn't actually work, because, for us, a 50% is merely OK, where for another outlet, 50% could be "Miserable. Stay away."

And so Game Rankings ends up - because so many people use it, and so many publishers use it - it ends up confusing things.




Comments

15 Threads | 55 Comments


  • I've been a professional game reviewer for the last 7 years of my full (in Europe) and what I can tell you is that the simple fact of having to numerically rate a game is stupid.

    This is the big problem in reviewing game. A lot of people don't care about what you said about the game, they just glance at the numerical rating and that's it. I remember when we switch from a 0-100% to a 0-10 (discrete) rating system, it was a relief. But now we realize that 75% of all games are rated 6,7 or 8.

    I'm pretty sure the next step in gaming press will be to forget about the numerical rating. That's what they did in a lot of movie magazines and now people take the time to read the review and draw their own conclusions based on their personnal taste.



  • Rating games has been skewed for far to long as is very obvious by the many threads in this game.

    Giving out a 9 or 90% to a game that is really good or is great is the problem. a 90% should be an amazingly great game and of course a 100% should be the perfect game. Fumitsu is one of the only publications to accurately judge a game and not subject to score inflation. Just about everyone other publication and online review site has a fucked up perspective on what it means to be a 50%, 75%, 90%, 100%.

    1%-100% is a large enough spectrum to accurately assess games yet you rarely see much activity in the -50% range. Why? Because your perspective is fucked up.

    In a 10 point system how is 5 a bad game? In a 5 point system how is 3 a bad game? It isn't a bad game yet because the prespective is so fucked that is perceived as a bad game. Unless an average game is bad to you 50 % should be ok.

    Personally I like a 10 point system but am just as happy with a 5 point system. It's easier for people to read... even when they are all the same thing when broke down by percentages.