Digital Sales
by Steve Gibson, Dec 13, 2006 10:27am PSTThere has been quite a fuss in the online digital sales market today over the rise and now alleged fall of sales at the iTunes store. In our own geeky universe it seems like a pretty large percentage of poeple purchase their music and games online but it sure isnt really the case.
Forrester's report added that the entire legal music download market made up just 4% of US music sales last year, still trailing way behind CDs. ... Recent separate figures from fellow research group Nielsen Soundscan have suggest that all music download services have seen flat or declining sales since the start of this yearI cant seem to find much in the way of reported online sales of games anywhere but is there really much doubt that it's probably not much different?
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Resident Evil: Chronicles HD Collection coming in June
Sony patent would interrupt gameplay to display ad
Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3
New Zone of the Enders project underway
Carmageddon ploughing into GOG
Comments
http://blogs.forrester.com/devicesmedia/2006/12/itunes_sales_ar.html
If there were a single DRM system that was guaranteed to be supported by all peripheral manufacturers, I'd probably be willing to buy albums online.
On the other hand, I have no problem buying games through Steam.
Thread Truncated. Click to see all 8 replies.
My guess is when people can't play songs purchased from itunes in winamp(without extra work) they get discouraged from buying there again. Why bother when you can just get the cd and not have to.
Thread Truncated. Click to see all 4 replies.
I never understood why people are willing to pay for 'air' instead of paying a few bucks more and actually having something to hold on to.
How do people plan on sharing music with thier kids/grandkids when they get older? Instead of rifling through and box of albums, tapes, or cds (and the memories that come with them) you'll just email your DRM password to the youngsters with a url. Its not the same.
Thread Truncated. Click to see all 19 replies.
Out of all of the new music coming out, it's to be expected that the average listener isn't going to like everything; there will only be a few songs here or there that they wish to pick up. Therefore, as the iTunes market matures, sales are going to decline because it's going to be solely dependent on new material.
Thread Truncated. Click to see all 10 replies.
Thread Truncated. Click to see all 2 replies.
I don't think that online game sales would be the 4% that iTunes had for music though.
While I enjoy thoughts of the retail industry dying in the future at the hands of the internet, it's a long, long way off yet. The old must perish and be replaced by today's and tomorrow's generation for this to happen.
That being said, nearly every single one of them has Limewire installed on their computers and know how to share their libraries amongst friends.
When you buy a game online you get *exactly* the same game that someone who walks into a shop gets, minus the packaging. Same quality of art, music and geometry and usually the same copy protection. The advantage is speed of delivery (plus, possibly, being able to re-download after a disaster) and the disadvantage is having to make your own physical backup and not getting a box/manual.
When you buy music online, with the exception of a few of the smaller labels' stores and some content from the dubious russian site, you don't get the same thing as someone buying a CD. You get lesser quality. You get locked into a particular format and a particular bitrate. And you get DRM which locks you into a particular device which in turn may lock you into a particular store. If you want to change format, bitrate or DRM then you will likely degrade quality (anyone who says that burn-and-re-rip is a valid solution please learn about lossy re-compression) and also likely be breaking the law. Fuck paying for that.
I'm happy to buy games online and I'm happy to buy DRM-free, lossless-encoded music that I can convert into whatever I want online. Anything else is taking the piss, unless it is seriously discounted to compensate.
Thread Truncated. Click to see all 3 replies.
More effort is put into games, mostly, being able to play multiplayer without hassle if you actually buy the games. More effort is needed to simply play a game you did not buy. A lot of people know how sure, and it's very easy sure, but a lot of people dont know how, the same people that use their cdrom for a beverage holder, the extra effort has effects.
Really if you dont buy music there are no loopholes to go through to use it, unlike games. Now we have digital distro on consoles, people eat that up, almost everyone has a steam account, EA has brought along EA link, a lot of other studios are going this direction...
It might be less than the amount of places you can buy music digitally sure, but at the same time, the music medium cannot be compared to a game, easiest example, i can't go to myspace.com/crysis and play the game, i can go to /band and listen to music, and everything plays mp3s... and they're small, download 5gig of data to burn, and install, then patch, and not have multiplayer, if you don't pay for games you're always losing part of the game, but not for music...
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
The data is over a year old and the report seems to be spun very hard in an anti-DD way.
Thread Truncated. Click to see all 3 replies.
Same deal with games thanks to Steam.