First Post!

Its unfortunate to see an inauspicious start for Bethesda and the Star Trek license. Reviews for Tactical Asasult on PSP and DS are averaging in the 60% range, same with Star Trek: Encounters on the PS2 and IGN's review for Star Trek: Legacy isn't too kind on that game either.

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From The Chatty
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    December 12, 2006 6:16 AM

    Supcom > your game

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      December 12, 2006 6:17 AM

      [deleted]

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      December 12, 2006 6:20 AM

      I can't wait for a demo

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      December 12, 2006 6:21 AM

      Really. I don't know about that, it's missing so much character and designed purpose that the Relic games have. SupCom gives the player enough rope to hang himself.

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        December 12, 2006 6:35 AM

        TEHO; I certainly enjoy company of heroes more than a little bit (a lot), but Sup Com gets the nod because the freedom you have in decision making... there are tons of viable strategies and tactics, even if high-level ranked matches. (To be fair, though, one could argue it's still to early for Supcom to have games boil down) CoH, from what I've seen from my playing time and 8 or so ToH matches, boils to down a small number of strategic and tactical options, though it opens up with more players or less seriousness (rec match). Both super-solid games.

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      December 12, 2006 6:30 AM

      THat game is not better than Quake III! Q3A shackbattle last night was so much fun! We need to play that game more!

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      December 12, 2006 6:56 AM

      [deleted]

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        December 12, 2006 6:57 AM

        The only thing Soule does nowadays that I like is the music for Guild Wars. Some say it's his brother that does the GW music.

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        December 12, 2006 6:58 AM

        I turned the music off, wouldn't know :p

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        December 12, 2006 7:52 AM

        I have no problem with the music, other than the battle music starts if you start building something and have to abandon it before it's finished, and it slowly starts decaying. :(

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      December 12, 2006 7:02 AM

      I finally got a chance to (briefly) see the game in action after installing the beta and downloading a replay off gamereplays.org.

      Unfortunately, I was far from impressed. Sure it's a beta but it's certainly fair to say that the current game is how it will look and play at final, but optimized and tweaked for balance, etc. And from what I could see, it didn't play so hot.

      The problem? The game is just lifeless and characterless. What I saw was a whole bunch of little ... non-descript things running around shooting beams and stuff at other non-descript things. I didn't know what the things were and worse, didn't care. It didn't look fun at all. And that zoomed out mode? What are you supposed to do with that? The game is even less fun in that mode, if that's possible.

      I'm really hoping I'm missing something here, though. And I say this as someone who played the original TA pretty much exclusively back in the day.

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        December 12, 2006 7:04 AM

        Most of that is up to your taste, but can you really not figure out the supreme (lol) usefulness of the zoomed out mode? That part makes it seem like you're 1) impossibly hard to please 2) retarded 3) wanting to be disappointed.

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          December 12, 2006 11:32 AM

          It was a rhetorical comment, my friend. Rhetorical. Obviously, I know what it's for but it's so unpleasant as to be no longer fun.

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        December 12, 2006 7:05 AM

        the zoomed out mode is so you can be strategic. Sup Comm is to my knowledge the first RTS that actually deserves the strategy part of the moniker. you zoom out see the entire battlefield and coordinate strikes accordingly.

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          December 12, 2006 8:18 AM

          Yes because clearly you don't use any strategy in other RTS games.

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            December 12, 2006 8:20 AM

            You don't, not really. TA is the only other game to even come close to anything like broad battle strategies. Other RTS games are purely about tactics.

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            December 12, 2006 8:20 AM

            Not on the same level you don't.

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              December 12, 2006 9:03 AM

              It's a completely different kind of strategy. Saying true strategy or the first one to be strategic is just moronic.

              One game might be more strategic involved in overall operations, another might be logistics, another might be micro management, another macro. ALL are strategy do varying degrees. Whether you like them or not doesn't mean they aren't strategy.

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                December 12, 2006 9:36 AM

                I think you guys are having a semantic difference, they feel strategic refers to a more generalized scope of a battle, and tactics refers to the stuff you generally see in RTS games

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                  December 12, 2006 9:42 AM

                  Most likely, strategy is the planning itself, tactics is your execution of said strategy.

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                    December 12, 2006 4:11 PM

                    I think that's pretty close to the accepted definition, that's certainly how I think of it. Strategy is your battle-plan.

                    http://en.wikipedia.org/wiki/Military_strategy
                    Strategy - planning the conduct of warfare
                    Tactics - methods for engaging and defeating an enemy in battle
                    Logistics - maintenance of an army

                    These SC threads always result in people bandying around how deep the strategy is, but nobody seems to be able to define why that is. I don't see how bigger battles or more units make for inherently deeper strategy.

                    Chess has loads of strategy. There are only 6 unit types and an 8 x 8 "map."

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            December 12, 2006 11:13 AM

            This is where the battle over the semantics of Strategy Vs. Tactics that occurs in every SC thread starts. :(

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        December 12, 2006 7:24 AM

        ^ wow...IAWTP! well put.

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        December 12, 2006 7:36 AM

        rename all the units to people you care about
        then it might have a bit more life to it


        ctrl-n

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          December 12, 2006 7:45 AM

          Awww, my tech II Mom died of dysentery. :(

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        December 12, 2006 8:15 AM

        [deleted]

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          December 12, 2006 11:26 AM

          Boomstickah is gonna git you!!

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            December 12, 2006 11:35 AM

            no its an osiris_brad post I'll leave it alone

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              December 12, 2006 3:34 PM

              [deleted]

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                December 12, 2006 4:08 PM

                shutup osiris_brad . Just one look at your post history and everything is explained!!!! no wonder you changed your name

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          December 12, 2006 11:36 AM

          Didn't much care for W3, actually. Bought it, never finished it. I like Company of Heroes though. And the original TA is my fave RTS ever.

          So, you were saying?

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            December 12, 2006 3:35 PM

            [deleted]

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              December 12, 2006 3:45 PM

              Yeah, Supreme Commander is TA++. I don't know how you could complain about lack of character in one game and not find the same fault in the other.

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        December 12, 2006 9:22 AM

        Exactly. MOO3 suffered from the exact same problem with the 'battles'. It was technically accurate (scale etc), but all you were really looking at is dots shooting beams.

        Also, supcom is a clickfest, way worse than starcraft. I thought they told us that it would be more 'who has the best strategy', not 'who can click the fastest and build tons of mass extractors all over a 20x20km map'.

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          December 12, 2006 9:26 AM

          [deleted]

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            December 12, 2006 9:36 AM

            If they really want to set the focus on strategy, please automate resource building at least a little. Right now its, send bots to build extractors all over the map, remember to upgrade those extractors, build tons of powerplants. Protect extractors stranded all over the map with turrets, anti air turrets, etc.

            Its basically all you do the whole game, then you have enough resources to build a huge monster unit / nuke and kill your opponent after 2 hours of clickfest building resources.

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              December 12, 2006 10:10 AM

              My thoughts exactly

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              December 12, 2006 10:11 AM

              this is so, so, so, so (so) wrong. any intermediate player will kick your ass if you try this bullshit

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        December 12, 2006 9:50 AM

        The lifelessness is what turned me away from Total Annihilation. :/

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          December 12, 2006 11:41 AM

          But that's the thing--I didn't feel the original TA (OTA) was lifeless at all and I certainly remember that being a major criticism from Starcraft players at the time. OTA had a certain joie de vivre with the unit graphics that just isn't there from the in-game stuff I saw. It's hard to describe, but that's what I see and it's unfortunate for SupCom in my opinion. But who knows? I may get a better view down the road 'cos Lord knows I'd love a "new TA."

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        December 12, 2006 10:12 AM

        Chris Taylor explicitly said in past and current interviews that he doesn't like violent wargames where the victims are humans or humanoid creatures. He said he didn't want to glorify the violence and death of war, but instead wanted to focus on the tactics and strategy and remove all human elements.

        So, I can see why some might feel it's lifeless. In a way, it is. But it's deliberate, so at least that's some comfort I guess.

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      December 12, 2006 7:04 AM

      isn't that what everyone said about coh?

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        December 12, 2006 7:07 AM

        yup, and CoH is indeed the bee's knees. 100% recommended if you don't have it.

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        December 12, 2006 11:12 AM

        Whoa, you're saying two great RTS games exist? C'mon now, let's be realistic here!

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      December 12, 2006 8:03 AM

      supcom is nowhere near as engaging or fun as my warcraft.

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      December 12, 2006 9:23 AM

      [deleted]

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      December 12, 2006 10:06 AM

      [deleted]

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        December 12, 2006 10:09 AM

        I created a mech and named him George.

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        December 12, 2006 10:10 AM

        They expect that if you click on units multiple times that they start making funny pop-culture references.

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      December 12, 2006 11:09 AM

      What is Supcom?

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        December 12, 2006 11:32 AM

        I can't decideif this is a joke or if you've really managed to miss all the previous Supreme Commander threads and previews and interviews.

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          December 12, 2006 3:38 PM

          Ho, I heard the name. But I really don't know what it is. :) I'm focused on Wii and Work these days, not much time for these Supcom and UD and whatnot. :)

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            December 12, 2006 3:40 PM

            SupCom is as if Total Annihilation had cloned itself to have sex with it and spawned a glorious successor.

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              December 12, 2006 3:53 PM

              haha. I see; that sounds like a glorious description.

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              December 12, 2006 3:54 PM

              Something like that. Take Total Annihilation. Now add things like formations, and an even more robust command queuing system, and better battlefield information, and similar upgrades.

              Now make it big.
              No, bigger than that.
              No, still bigger.
              No, I mean maps the size of the state of Delaware big, with semi-realistic unit sizes and speed, and fire ranges that can be measured in kilometers.

              Now, to make the massive scale manageable, imagine zooming seamlessly from ground-level, inspecting individual units close-up all the way out to a satellite view where the units are just icons on a massive overhead map.

              That's Supreme Commander, and that doesn't even do it justice. You don't really grasp how much the scale matters until you play on a 20km by 20km map, zoom in, and it suddenly clicks that the "narrow strip of land" connecting the two main land masses is about a kilometer across, and most of your land units are 10m wide or less and don't move all that quickly. Then it hits you that 20km by 20km is only 1/16th the size of the largest maps in the full game.

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                December 12, 2006 3:56 PM

                I wasn't interested in the game until this post.

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                December 12, 2006 3:57 PM

                You might want to check out the videos on Fileshack to get an idea:
                http://www.fileshack.com/browse.x?cat=3526

                Also, I believe you can still get keys for the open multiplayer beta (as well as the client) through Fileplanet, without being a subscriber. Not positive, though.
                http://www.fileplanet.com/betas/supcom_screening.aspx

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                December 12, 2006 3:58 PM

                Hooo hold on... isn't that this 'famous' game that's been in development since for ever? (as you can see I'm not into RTSes at all :)

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                  December 12, 2006 4:01 PM

                  No, I don't think so....

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                    December 12, 2006 4:05 PM

                    Ha, ok. Must be thinking of something else, not sure what.
                    I'm thinking of some strategy game that was supposed to be totally massive (maybe it was supposed to be a MMO) that was awaited by the genre fans like the second coming or something..
                    Doesn't matter.

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      December 12, 2006 11:33 AM

      To address those who think supcom is lifeless, what would classify as full bodied life? Is a game where you have possibly hundreds, or thousands of units engaging in battle not full of life? Is a game where you have fleets engaging other fleets and swarms of aircraft while you make a push for the enemy's base from three seperate bases constantly producing a steady stream of pain not full of life? A game that gives you such an extraordinary amount of options of simply what to do doesn't have character?

      I can understand why people say they like warcraft/starcraft/CoH more. They are really focused in, they are much more personal. They have supply limits and units have awesome special abilities. This is personal on step higher than those, this far more grand in terms of scale and you just have to give it a chance and learn how to play. Yea, first going in you're going to get completely fucking dominated. Watch a few replays and look what the seriously awesome players are doing. You'll be amazed at the kinda shit they pull off and you'll see just how many options there are for annihilating your opponent. I can't recommend this game enough, never have I been so enthralled in a game since starcraft.

      The only thing I regret is if the game ramps up enough that we're talking about hundreds of units engaging each other, my computer just fucking crawls. But you can do that. You can have a constant battle that gets up to the T4 level where you're talking about hundreds and hundreds of units in formation marching against other formations and just going completely ape shit while things like spider bots and fatboy mobile battleship/factories tear shit up. Its not theory either, I've seen this shit and its incredible. Just have to give it a chance.

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        December 12, 2006 11:35 AM

        I think it's more than though the races are different the units seem fairly generic and characterless, unlike say the Zerg in Starcraft or the NOD in C&C. I still can't wait for the game, but IMO TA had the same problem.

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        December 12, 2006 11:44 AM

        TL;DR

        Answer: the original TA.

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      December 12, 2006 3:35 PM

      I truly wish I could have got into the beta :(

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      December 12, 2006 3:48 PM

      Would it be wrong of me to say I find the art style horrible?

      There's something about it and the way the units and the ground / background look - they just don't blend in right - or rather they blend in too well.

      I find it all looks the same to me :/


      I really like Blizzards style far more.


      There's a good interview with Chris Taylor on the latest PC Gamer netcast btw people - check it out.

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