What's Wrong With UT?
by Steve Gibson, Feb 08, 2000 11:15am PSTCached.net has an editorial up titled 'What's Your Problem With UT?' and asking the question: "If UT doesn't receive any attention soon, then it will go the way of Hexen II, Shogo, Aliens vs Predator, and Sin. Half-life is huge, but I don't hear about any big HL Tournaments. Why?"
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Comments
Anyway, I think q3 can be both a serious, competitive game, and a just for shits and giggles game. Personally, I love capturing the flag with all of 5 health left over, with half the other team breathing down my neck... hell of a rush.
Now, none of this detracts from the silly energy (or from the cool ambience of light and texture that is the Unreal engine\'s real strength). Add to this the different built-in mods and you\'ve got one helluva package...for goofing with. Some of the CTF games get wild. Domination\'s a gas, too. That said, I haven\'t missed playing it in the weeks since Q3 came out. ;)
By comparison with UT, which seems to run on training wheels, frags in Q3 feel earned. (Excepting the BFG, of course, but that\'s found only on a few levels.) Someone here put it nicely: Q3 just gives you the tools and says, \"Go to it.\"
Just a quick $0.02 from me, because I\'ve said it all before. I like UT just fine. It is the first FPS to hold my attention for more than a couple days since Quake, bar none. But, I like Quake III that much more. I played Quake II for a while when it came out, but went back to Quake pretty quickly. Since Q3Test though, I\'ve spent 95% of my gaming time in Quake3.
I like the hardcore, vein-popping style of Q3. UT feels like an afternoon picnic to me - a refreshing change of pace for a little while, but when the day is over, it\'s time to go back home where everything is just how it should be.
Many of the other opinions about the competitiveness, solid \"feel,\" solid architecture, and etc. pretty much sum up the rest of exactly why Quake3 is my preference. But hey, the keyword is still \"preference.\"
- Holesinswiss
UT is all about a rambuncious LAN party and having hella fun screaming at each other. Yes, the flak cannon is overpowering... but there\'s nothing like the feeling of shredding someone point-blank with it. It\'s all about FUN.
Quake 3 is like what everyone else said, more of a serious competition/pro kind of game. Not my taste, personally. Some find this setting fun and enjoyable, but not me.
UT is fun.
Q3 is more hardcore and requires more raw skill.
\"The game will have a long life...\"
...on my hard dive. I don\'t know how popular Quake 3 or UT will be a year from now. Probably bigger than Quake 2 ever was, but we\'ll see. I don\'t really give a fuck what the mainstream is playing. I\'ll play my game(Quake 3), everyone else can go jack off to Pokemon or whatever...
*hawkeye*
The game will have a long life as long as the hardcore competitive scene exists. Some say Quake1 is dead, I don\'t know if I agree, but the fact that anyone at all is still playing it is pretty damn impressive. Quake 1 is not newbie friendly. It has a worse GUI than Quake 3 and the gameplay scares away 75% of the newbies after one round! Competition and huge tournaments can keep a game alive, plus its damn fun...
*hawkeye*
PHYSICS
And I don\'t give 2 shits about pro gaming. Pro gamers (along with pro athletes) can kiss my ass.
I think it has potential if ever there was a \"teamsport\" type tournament.
1. The goofy gimmick maps don\'t amount to much in the way of strategy.
2. The weapons are ridiculuous. The flak cannon is helluva fun, but it\'s way too powerful. Same for the goo gun, and the rocket launcher. Any weapon can destroy anyone easily, which makes for bad 1-on-1 matches because you can\'t control the map.
In my mind, Quake 3 is a hardcore skill game while UT is a fool-around-and-have-fun game.
The game seemed \"fragile\" to me, kind\'ve like it was a paper shell of a game and it had no real substance behind it... I can\'t explain it other than The fun factor was way underneath Q3, even with the various gametypes of UT...
Quake 3\'s weapons are balanced pretty damn well for tourneys...the good maps will rise to the surface.
I love the rocket launcher. I\'m so glad they emphasized the RL like they did. Its powerful, with a good rate of fire, its pretty damn fast, and the bouncing physics are great. Rocket fights are much more interesting than rail duels or lightning gun fights (like the q3tests). They probably toned down the shaft too much, but its still damn powerful. Hell, some people want to tone down gauntlet damage! Sheesh. Quake3 is the competition game of choice these days, hands down. Watch DC-Giant or nb.fatality play, you\'ll see why.
*hawkeye*