Supreme Commander Q&A
by Maarten Goldstein, Dec 03, 2006 9:49am PSTA new Supreme Commander Q&A can be found at Computer & Video Games. Chris Taylor talks about his design philosophy, singleplayer branching, the top five things he wants people to see, the control scheme, and making a single format game.
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Comments
"We don't do that. What we do, is we start with a big map in single-player, but we only show you this much - so you start playing it and then when you achieve a mission objective [makes funny beeping sound] we make the map bigger - it's always a rectangle, that's the only rule - and we can stretch that. When you start you feel like you're in a small map but as you beat each mission... By the end of the sixth, seventh, eighth mission, you've been playing for, it could be four or five hours, and then you've finished what we call the objective. "
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Crap!!! just realized...we might see a Total Annihilation Total Conversion mod for Supreme Commander...now THAT would be awesome :)
Anyone second that? Core vs Aeon, UEF and Cybrans...we don't need those weakling ARM :)
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