Virtual Violence Reported to Have Lingering Effects
by Chris Remo, Nov 28, 2006 2:22pm PSTVideo game violence and its potential effects on real life behavior have been subjects of much controversy in political and medical circles in recent years, frequently in the context of attempts to regulate or censor game content, but reliable research on the matter is often lacking. Today, findings from a new study conducted on the subject were presented at a meeting of the Radiological Society of North America. The study, led by Indiana University School of Medicine in Indianapolis professor of radiology Vincent P. Mathews, M.D., concluded that playing violent video games results in a lingering inhibition of prefrontal brain activity corresponding to inhibition, concentration and self-control, with increased activity in the area of the brain corresponding to emotional arousal. Forty-four adolescents were observed in the study, each of whom played either a violent game or a nonviolent game for 30 minutes. Medal of Honor: Frontline was designated as the violent game, while Need for Speed Underground was designated as the nonviolent game. Following the gameplay sessiosn, the brain activity of all participants was tracked with functional magnetical resonance imaging while the participants engaged in various tasks requiring concentration. The brain activity of the group assigned to Medal of Honor displayed the lingering affects, whereas those with Need for Speed did not. By choosing a fast paced and exciting game for the nonviolent category, the study attempted to distinguish between specific effects of virtual violence and more general effects of excitement. "During tasks requiring concentration and processing of emotional stimuli, the adolescents who had played the violent video game showed distinct differences in brain activation than the adolescents who played an equally exciting and fun--but nonviolent--game," Dr. Mathews said. "Additional investigation of the reasons for and effects of this difference in brain functioning will be important targets for future study, but the current study showed that a difference between the groups does exist." Today's study is likely to be used as ammunition in future political battles over video game legislation.
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Comments
Makes sense to me; this is sort of how my character evolved over the last five years :(
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The experience of a fast-paced racing game, your visuals that of flying lights and high speed coasting through an enviroment will undoubtedly have a very different effect when compared to a more slow-paced and focused game of locating and firing at characters in a detailed, smaller 3d enviroment.
The difference between the two experiences is too great to claim that one having blood in it is the reason for any apparent rift between the effects on the two teams of players...
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If anyone tries to say that violent games need to be banned because of this study they might as well include violent photographs in the newspaper. Which isn't gonna happen.
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whats he doing in radiology, he should be doing urology..
I rather enjoy a few video games that might be considered violent, but I am not so biased as to think they don't have a potential impact on my and other people's behavior. It all comes down to ones personal maturity and ability to understand what is considered right versus what is considered wrong.
An FPS is going to trigger the brain much more in terms of spacial thinking, stress (frustration), and anticipation, for example, amongst probably hundreds of different things.
How does this really have anything to do with the common Jack Thompson-esque point of view that violent games make violent people?
(If that's true that is, just read that somewhere once)
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A First Person shooter delivers a completely different level of involvement than a racing game. Although I don't know what type of game I'd choose instead, I think i'd lean toward a platformer of some sort.
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Oh well...
After 3 minutes of the dialog, and staring at all the ingame ads I would have wanted to burn the whole motherfucker down
Or maybe violent people are attracted to those activities, hmm....