Armed Assault Q&A
by Maarten Goldstein, Nov 28, 2006 6:41am PSTOver at IGN you can find an Armed Assault Q&A. PR manager Paul Statham is asked about Bohemia Interactive's focus on realism in their games, the commercial success of Operation Flashpoint, deficiencies of that game fixed in Armed Assault, the mission structure, mod support and game engine flexibility.
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Comments
Anyone know if AA will have the gimped up mouse look mode that OpFlashpoint had?
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still, they need to fix the bugs.
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They need to spend the time fixing bugs, current build is playable but has issues. I have to say the single player aspect is disappointing compared to Operation Flashpoint, the missions feel bolted on and there’s no character development at all, too bad they didn’t do something like give the game a dynamic campaign generator, having a huge play area is worthless when everywhere you go but the main mission area is totally dead and void of anything interesting to do.
It’s more like Operation Flashpoint 1.5 rather than a true sequel, I guess we have to wait till their next version is released which they're working on.
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