Halo Footage & Interview
by Steve Gibson, Feb 07, 2000 5:21pm PSTInciteGames just sent word to Maarten of a huge 46meg video with footage of Halo from Bungie. It's pretty hefty so I tried to take a few snapshots for the modem guys out there (and failed miserably), if someone wants to send me a few snaps I'll post them here and add to the Halo screenshot index. Here's the description:
This movie is straight from our CD and features an Doug Zartman interview/commentary and more in-game Halo footage than you have ever seen,EVER!.
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Comments
football doesnt need a story line, chess doesnt
etc
its a game, not a tale
1. Plot line: What we\'ve seen so far about Halo\'s backstory looks fascinating. and the one character we know of (cortana) fascinates me.
2. Team based Gameplay: Let me quote the Incite preview to explain how this is different than the balancing of classes in TF. \"For example, the person best at driving games
should get behind the wheel of the jeep, while another person should
man the mounted machine gun.
Halo\'s weapons are another indicator of the need for teamwork. For
example, the rocket launcher is tough to aim and takes a long time to
reload. But a teammate armed with a laser-sighted handgun can
sneak up and do the aiming for you.\"
3. Third Person View: That\'s right, IMO it\'s an advantage. IMO FPperspective is getting stale. If Halo uses a kind of CCIP (constantly computed impact point) most aiming considerations would be solved. Camera control will still need to be worked out though.
4. Physics: One of the reason the game looks so amazing is because it has such amazing physics. In the final game we can expect game play advances to utilize these physics.
6. Track record: Bungie hasn\'t created a bad game. Every game has pushed Gameplay in some manner. Don\'t believe me try Pathways into darkness, thier third game. It is so far ahead of it\'s time, It\'s the first FPS/RPG crossbreed.
Another promising area is mod support but all we\'ve heard from Jason Jones is that they plan letting users edit far more than their previous games. All around I know that I\'m pretty damn excited. I just wish that Bungie would have waited to announce it so Oni would still be the game I\'m most excited about.
Char
I just had this weird idea. What if map makers could get paid to put ads in maps. This may sound lame at first (and for Q3 it is) but think of the storyline behind UT. Giant MegaCorp running a tourney, advertisers would kill for that (hehe, oops bad joke). So if you think about it putting ads in UT maps would really ad to the atmosphere of the game and map makers get paid so everyone is happy.
</nonsensical babbling>
heh, j/k as long as ppl don\'t get us mixed up I don\'t care.
Anyway, HALO\'s Graphics will own j00. (I hope everything else will too)
With TF2, Tribes2 and HALO coming out, I think teamplay just took over. Now go play some CS until we can get some real teamplay :)
Damn Romero, you are just another IROC drivin Italian waste of space.
btw- IROC means Italian Raged Out Commero
Ph
UT has a unique and absolutely great option for servers to eliminate
team switching lamers.....
Damage inflicted on teammates is self damage, not dmg on
teammates. Perfection (in and of itself) for a solution to lamers
and llamas. Just strange that it never was in a fps before ;)
requirements.....
I dont think Bungie is waiting on the software development team, or
the \'net code... They are waiting on the avg \'puter system to get
better.
Just a thought.
(Does everyone think they are gonna be able to run this game on a
P2 350? muhahahahahaha.....eh.....muhahahahahah)
Really, though, the problem I see is that, unless teamplay is what\'s heavily marketed, there\'re going to be a lot of public servers with DMers screwing up teams. I really hope that TF2, Halo, Tribes2 etc. include some kind of goofy DM mode simply so that people that don\'t want to play the game the \"right\" way can just shoot at each other.
\"Give the monkeys what they want, lest they huck their own feces.\"
The more I hear about Halo, the better it sounds. Definitely going
to be a game that fosters clan based play. Oh yeah!
Other games foster team play, but there are none that I can think of
that foster clan play..... and spare me the TF bull shit.....
Watching that demo made me feel kinda funny...like when we used to climb the rope in gym class...
SPOOGE!!!
When will a playable demo be available?
We have no idea yet, but it likely will not be released until weeks prior to the final release, which is scheduled for the first half of 2000.
WTF? This is new to me.
the one near the bottom is down
ok #97
just updated
Note: I\'m not pro or con Halo. If its cool, I\'ll buy it. So far, I see lots of hype and pretty pictures, but I\'ve heard next to nothing on the actual game. Enlighten me.
*hawkeye*
All we have seen is some pretty (very pretty IMO) in-game footage. Otherwise there is little known about the game. So, what else is there to judge? It\'s not like people are saying it\'s awesome because of the gameplay or netcode. We\'re simply judging it by the only thing evident...graphics.
By the way, just because the game ran well in the movie, doesn\'t mean it will run well on your machine.
You know that was the one thing I was thinking watching the movie. Performance. Apparently these demos are done on 400mhz G3\'s/Rage128s and P2 450/TNT2U\'s. I have a tough time believing that machines of those specs are going to run this game in 800x600x32 and higher at more than 30 fps when there is a fair amount of onscreen action occuring. This thing is going to be a hardware whore just as much as Q3A is, if not more.
Excessive hype can kill any project, because the buildup is so huge, people are expecting some sort of miracle after being fed bucket loads of hype and screenshots, and \"exclusive\" previews. When they don\'t get it, they get mad. How many people here who are raving over \'Halo\' will be saying it sucks when it finally comes out?
By the way, just because the game ran well in the movie, doesn\'t mean it will run well on your machine.
What was with the weap switch animations? Even Quake 3\'s weapon change anim is smoother. With all the work they clearly put into rendering and animating their characters, its a shame the switching anim sucks cock. The reload animation sure is nifty though.
/me is gonna keep his expectations for this game in check.
(why the fuck is there Aphex Twin music on a commercial for the Special Olympics?)
*hawkeye*
i want 350 damn it
College T-3 OWNS j00
damn, people are using our service for stuff other than searching the web. lets cap it.
i felt like hurting them. badly.