Guild Wars Nightfall Preview

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There is a Guild Wars Nightfall preview on GameSpot this evening, offering impressions of the new chapter which is launching soon. IGN also has a preview.

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From The Chatty
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    October 18, 2006 7:18 PM

    Yay, I was worried that you wouldn't be able to use your heroes in the other campaigns. I am also interested to see who the Prophecies and Factions heroes are. Too much time is wasted looking for a healer in many places. The heroes will also decrease the use of Monk as a secondary class as many people (myself included) just wanted a non-crappy resurection skill for PvE.

    I also like how ArenaNet is putting more effort into having a better PvE storyline. Having the characters move their mouths during cutscenes is a start, now they need to have fully animated cutscenes. For those who don't know, all cutscenes in GW are animated with the standard emotes and animations, creating some stiff and odd looking scenes. Finding a decent film/TV director to plan out the cutscenes would also be great. (ie. some more dynamic camera angles/movement)

    One of my biggest problems with Guild Wars is how repetitive things can get. Mowing down the same groups of Grawl/Charr/Stone Summit/White Mantel got old real fast, especially when you consider that a level 1 Charr (or other mob) looks exactly the same as a level 28 one. It would also help if different levels of armor looked different.

    Its too bad Nightfall comes out so close to Neverwinter Nights 2 and WoW: BC...

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