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Finish a Game in a Work Week

by Chris Remo, Sep 26, 2006 9:26am PDT
Related Topics – NPD, Steam, Valve, Games: PC

Wired contributor Clive Thompson has a piece up entitled The Mythical 40-Hour Gamer, reflecting on the dilemma developers and gamers share when it comes to settling on an appropriate length for games. On the one hand, many gamers rarely if ever actually complete games, while a hardcore segment of the market frequently laments that games are becoming ever shorter. One point Thompson addresses that is frequently forgotten in most discussions of this topic is that, even if two gamers play a given game for the same total amount of time, the player who split that playtime up among a greater number of play sessions is likely to have made much less progress than the other player. This effectively widens the gap even further between players willing to dedicate to long uninterrupted play sessions and those who cannot, which then makes it even more difficult for developers to satisfactorily cater to both groups. Of course, Thompson is sure to point out, most gamers love the feeling of completing a game. I certainly do, but it's something I rarely experience these days. Long epics, particularly those such as RPGs or dungeon-based adventures or other games that demand long unbroken periods of attention, are nearly out of the question for me given the scattered bursts in which I generally play.

The 40-hour gamers are able to play in a way that I used to when I was a teenager, but can't anymore. They devote full evenings and entire weekends to marathon play-sessions. ... And hell, anyone can lick a game in 40 hours easily if they play like that. What you need is to have very few distractions and commitments. That's why a recent study by the NPD Group showed that hard-core gamers -- those capable of truly monklike devotion -- are, as you'd expect, aged 6 to 17.

In contrast, folks like me -- "soft-core" gamers? -- also crave to play these richly narrative, long-lasting titles. But we can only play in dribs and drabs -- an hour here, an hour there. The unspoken truth of gaming is that this creates a vastly different, and vastly inferior, mental space for game playing. If you're continually loading the game into your mental RAM, only to dump it out again an hour later, you can never concentrate as fully on grokking its internal mechanics.

The thing is, finishing a story-based game is an enormously rewarding experience. I'm depressed that I so seldom achieve it. It's like mixing the literary pleasures of finishing War and Peace with the itch-scratching OCD feel of completing The New York Times Sunday crossword.

This whole conundrum is becoming increasingly important for game developers, just as the average age of gamers becomes increasingly older and the average gamer has less and less time to spend several hours at a time on a game. Thompson mentions episodic gaming as one potential route. Several month ago, designers from Valve mentioned that according to their Steam statistics, the majority of gamers tend to eventually just give up after playing a game for some period of time--this certainly isn't limited to Valve games. Of course, not all games can (or should) go in that direction, so it remains to be seen if the problem will be wholeheartedly addressed or if gamers will just keep on disagreeing about whether games are too long or too short.




Comments

27 Threads* | 87 Comments





  • Longest game I've ever finished was Jade Empire (yeah I'm a small fry when it comes to long games) and the way the story evolved - I loved it, I'm still blown away they fit so much graphical content, audio, story and STUFF into 1 disc - wow, 30 hours I think it was and I didn't rush it but I sure as heck didn't do everything I could do either.

    Fable, first run, I rushed through the storyline - 8 hours, second run through (yeah I thought it was that good) 22 hours.

    Chrono Trigger I did 9/10'ths of but the ending became tedious, that was around 15 hours.


    All games should have timers, I like knowing how long I've invested personally.



  • wait, so it took him 40 hours to get through 2/3rds of Tomb Raider Legend? I have a full-time job, wife, young child, 2 cats, and a World of Warcraft account and it took me about 4 sittings and about 7 hours to get through the game in much the same hour here/hour there style. Kameo was much the same story plus a few sittings to use another example from this article.

    I realize I'm probably a much more solid platformer player (and game player in general) than the general market, but is there really that great a factor of difference on the average game completion time for a hardcore gamer and more casual gamer? In the Tomb Raider example, we're talking almost a factor of 10 from what most people I've talked to have managed and what the author was on pace for. My wife is about as casual as they come (save for me recently addicting her to WoW) and typically takes about 10% longer than I do to finish your average platformer.

    And what games outside of RPGs are promising 40+ hours? I don't see much talk of even up to 20 these days (which is fine by me, really).













  • I don't think this is just about laziness. Admittedly, I am very lazy. In fact, I am often too lazy to finish a book at this point in my life - while I realize that there are others who are more devoted to those things that they enjoy so much. However, When I was in the age-group that he describes as prime for "hard-core" gaming, I was just as lazy, but I also completed many more games and books.

    I think his points are valid, but not mind-blowing. This is the reason why adults always tell children to cherish their youth. The act of simply enjoying life changes dramatically when the time that you have to do it in is cut shorter and broken into small pieces.

    For instance, when I read Calvin and Hobbes now, I take it very differently than I used to. When I was seven, I simply thought it was a lot of fun. Now, I see it as an obe to childhood and a message to parents - let kids stay kids as long as possible.

  • I'm one of those people that play an hour here and hour there, but I think long games are great if they are done right. I feel like I'm getting my moneys worth if I spend 60$ on a game and get 80 hours of play time out of it.

    For example, I don't think long games are a problem as long as they broken down into small parts, kind of like oblivion. Its nice nowing I can jump into the game and just go through a couple quest in an hour. True I forget what I was doing sometimes, but its nice that the game tells you what your current quest is and where you have to go.