Epic Games Goes to China
by Chris Remo, Sep 25, 2006 12:24pm PDTGamasutra is reporting on news from the Tokyo Game Show's CEDEC Premium conference that developer Epic Games is opening up a Shanghai-based outsourcing studio, apparently headed up by former Ubisoft Shanghai head Paul Meegan. Though several major publishers have recently opened up development branches in China, Ubisoft was one of the early leaders in the region among Western companies; Ubisoft's Shanghai operation is responsible for various titles in the Tom Clancy's franchise, among others. Epic's new studio looks to be more focused on asset creation and middleware maintenance than full game development, potentially extending the reach of the already popular Unreal Engine 3 even further.
Epic VP [Jay Wilbur] indicated that the average game project budgets for the PlayStation 2/Xbox game generation was $2 to 6 million, whereas the average budget for next-gen gaming can be $8 to 20 million. Noting that the average team size for the PS3/Xbox 360 generation is 60 to 80 people, he claimed that a combination of outsourcing and engine licensing enabled companies such as Epic to run at a much lower full-time employee base and cost.Interestingly, one motivation behind the studio's formation is to entice Japanese developers into considering using more middleware--Epic's, in particular--to keep costs down as average development budgets continue to rise. Traditionally, Japanese developers avoid reusing the same engine, even internally from game to game, preferring to take the more costly route of developing new tech specifically created for each game and platform. This strategy is becoming less feasible, however. Capcom recently spoke on its new internal Framework engine, which is being used across the company's various next-gen projects. The company has no intention of licensing the engine out to third parties, which leaves the door open for middleware providers such as Epic to step in and do so.
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Comments
I just don't know. I have a feeling that EA's current environment will look like a relative utopia when compared to the largest gaming house in 2010. I just hope all the gaming biz guys out there who are touting this actually have a conscience, and know that a few designers, QA testers, etc., in the industry who could've had a foot in the door will now be locked out because they are Not Economically Viable in comparison to these "content farms".
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Just crank out the fun you muthas.
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Having worked on 4 projects that have used outsourcing, I can say first hand that there was not one instance where the quality of work better than what would have been done in-house (all from different places). Not one single case. Usually, 20-50% is very bad or unuseable for some reason (or has to be touched up).
When you are concerned about the quality side of the equation, advances like this are bad and I don't see how anyone can argue they are good. It is not like the extra money saved goes into making the game better- not in any case I've seen, anyways.
I have a problem with "cheap labor". I wish there was a way to outsource "management"- they usually suck up most of the money, anyways.
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I always have found it odd that Japanese developers do not reuse engines more often. Creating a new engine for every single game seams like such a waste. Hopefully we can see more multiplatform Japanese games in the future.
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I spent a few weeks at Ubi Shanghai a few years ago. Crazy cool office, TONS of guys working on stuff.
oh, and no liability laws either, so you can have open windows on the 16th floor of a hi-rise. and no lighting in the stairwells either neat.
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We had a skin for a little arrow," remembers Romero, "and it was 1300x960 pixels." An artist inexperienced with games had drawn the arrow, which would never take up more than a few pixels on the screen, at a higher resolution than most monitors could display at the time.
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I know how hard it can be to get into the game industry in the States. Now it is going to be even worse with few job openings.
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