Battlefield 2 1.4 Patch Released

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It's taken a while, but the Battlefield 2 version 1.4 patch is now available. The update offers various gameplay tweaks and bug fixes, including another attempt to take care of the red/blue nametag bug. Also included is the new Road to Jalalabaad level. People with 1.3 installed can grab the incremental patch.
BUG FIXES
- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
- Another attempt at fixing the Red/Blue nametag bug.
- Fixed the missing server info on the map briefing screen.
- Fixed the server browser issues with updating info.
- Fixed the filter by maps size option in the server browser.
- Fixed a low reproducibility crash bug related to the vehicle drop.
- Fixed a crash in Co-op after a player is revived without a kit.
- Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
- Fixed the occasionnal red distance marker appearing on the ground.
- Fixed the bug that caused the player's arms to become invisible when switching weapons.
- Co-Op bot console commands now function on local servers.
- Fixed the excessive damage taken by the Muscle Car.
- Adjusted the minimum number of players to start the round on ranked servers.
The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
- Re-enabled unlocks on unranked servers.
- Commander options are no longer available whilst commander is dead.
- Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
- Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned.
- Ranked Servers now force unlocks.
- Added support for multiple gamemodes in single maplist for mods.

Updated dedicated server files are available as well.

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From The Chatty
  • reply
    September 5, 2006 8:05 AM

    Well then. Still no widescreen support.

    • reply
      September 5, 2006 8:42 AM

      Ha! You're asking for the impossible.

      • reply
        September 5, 2006 8:46 AM

        It would require a HUD code rewrite. Something that also needs to be done.

        • reply
          September 5, 2006 8:47 AM

          there is a BF2FOV tool out. The authors just need to get PB support, and then all is good

    • reply
      September 5, 2006 8:59 AM

      DICE is sticking to the "Would give widescreen gamers a disctinct advantage" excuse rather than citing the engine as a limiting factor.

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        September 5, 2006 9:07 AM

        Why do I imagine a EA branded widescreen monitor that does work?

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        September 5, 2006 9:39 AM

        its funny because i know for a fact that EA devs develop on widescreens.. oh wel.

      • reply
        September 9, 2006 2:30 PM

        The "advantage" defense is such a load of crap. Widescreen monitors actually have a disadvantage when it comes to actual viewable space. 1600x1200=1.92m pixels, 1680x1050=1.76m pixels

        This game needs to be taken back for a complete rewrite, not just HUD...Dice also needs to dump EA and get a publisher that's not a flaming reject for customer service and appreciation.

        • reply
          September 9, 2006 2:31 PM

          Also, this patch broke X-Fi support for BF2. Can no longer go into Ultra mode.

    • reply
      September 5, 2006 9:44 AM

      Still no mass DVD game releases!

      • reply
        September 5, 2006 3:18 PM

        Umm, I have this game on a DVD release. I'll have to blow off the dust and reinstall it now that this patch is out.

      • reply
        September 5, 2006 5:38 PM

        Same here - I've got it on DVD.

        • reply
          September 6, 2006 3:50 AM

          In the US, they initially released it on DVD and CD, where the DVD version was some kind of limited edition thing. I think the game is now available on CD only. Considering the system requirements of BF2, I really don't get why they still chose to go the CD route there.

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