Battlefield 2 1.4 Patch Released

by Maarten Goldstein, Sep 05, 2006 8:01am PDT
Related Topics – Battlefield 2, Battlefield

It's taken a while, but the Battlefield 2 version 1.4 patch is now available. The update offers various gameplay tweaks and bug fixes, including another attempt to take care of the red/blue nametag bug. Also included is the new Road to Jalalabaad level. People with 1.3 installed can grab the incremental patch.

BUG FIXES - Fixed the Linux server hangs when trying to load a Special Forces Co-Op map. - Another attempt at fixing the Red/Blue nametag bug. - Fixed the missing server info on the map briefing screen. - Fixed the server browser issues with updating info. - Fixed the filter by maps size option in the server browser. - Fixed a low reproducibility crash bug related to the vehicle drop. - Fixed a crash in Co-op after a player is revived without a kit. - Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode. - Fixed the occasionnal red distance marker appearing on the ground. - Fixed the bug that caused the player's arms to become invisible when switching weapons. - Co-Op bot console commands now function on local servers. - Fixed the excessive damage taken by the Muscle Car. - Adjusted the minimum number of players to start the round on ranked servers. The new values for 16, 32 and 64 players are 6, 8 and 8 respectively. - Re-enabled unlocks on unranked servers. - Commander options are no longer available whilst commander is dead. - Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round. - Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned. - Ranked Servers now force unlocks. - Added support for multiple gamemodes in single maplist for mods.
Updated dedicated server files are available as well.


24 Threads | 104 Comments

  • well, at least they released the patch
    i'm happy they are still patching away but honestly, they should have tweaked the gameplay stuff in-house and not needed to tweak C4 throw distance.
    #4 you're so right, reminds of MOH's first release in multiplayer, first man in was first man dead, the nade tossing assaults in multi were just insane. At least BF2 nade tossing isn't half as deadly as MOH nades tho (which is pretty kak in my opinion). They should've enhanced the performance of shrapnel area damage quite a bit or at least limited nades to fewer classes.