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Brothers in Arms Hell's Highway E3 Presentation Video

by Maarten Goldstein, Aug 29, 2006 9:51am PDT

Over at FileShack you can now find the entire E3 2006 presentation of Brothers in Arms Hell's Highway, offering thirteen minutes of footage along with commentary by Gearbox Software's Randy Pitchford and John Antal. Thanks 3D Gamers.





Comments

10 Threads | 29 Comments

  • I remember trying the ps2 version of BIA when I found a copy of it lying around at the last place I worked. There was a weird intro tutorial which seemed to show what happens to you at the end of the game before you get there or something (though I never got that far) where at the end you would always die. During this scene, you could shoot, move around and stuff, but you couldn't actually kill any of the enemies that were firing at you - it was obvious that they were just part of a cutscene and kept popping up and down but never got killed. Anyway, at the end of this section, you get hit by a tank shell and either become unconsious or die and the screen turns black. There is a huge pause before anything happens, so I kept quitting and restarting. That was frustrating and unforgiveable.

    From what I played after that (just the first mission where I am repeatedly told to flank stuff, and am funnelled down a long hedge lined corridor) it wasn't worth continuing, and the death of the character at the end of the tutorial would have been a good place to end the game.

    Maybe the PC version was better, but since CoD 1, I have become utterly fed up of this genre (not FPS, WW2 FPS, which is so popular it's basically a genre of its own). The CoD mission pack demo was more of the same, but more frustratingly scripted and linear, the CoD 2 demo was more of the same with fancier graphics, and I don't see why the next generation is going to bring us WW2 games any better than before. Sure, maybe there will be more "emotion" and "story" involved, but it will still be the same mindless Jerry Hunt, linear, two dimensional "place the explosives on the flak cannon Brown!" crappy gameplay that has become so stale since the first round of sequels came out.

    BTW, I am not against linearity, but come on, just give me a fucking lightgun and script the movement if you are going to give me so little freedom.