• Join Us |
  • |
  • Sign in with:

UT Engine Update

by Maarten Goldstein, Feb 02, 2000 5:49am PST
Related Topics – Unreal Tournament

Tim Sweeney updated the Unreal Tech page with info on how the Playstation 2 version of the Unreal Tournament engine is coming along, it's a big post though so I'll only paste the first part:

After three weeks of hard work, Brandon Reinhart brought the engine up and running in bare-bones form, and he's now working on input, file management, and scripting. I've taken over the Playstation2 renderer and am working on texture mapping and blending. The next couple of months will be exciting, as the console engine goes from "working, but just barely" (as it is now) to "playable" to "kickass".

Progress is going really well now. At first, we felt a bit of culture shock, because the Playstation2's to-the-metal development tools are a major shift from Windows' multiple layers of abstraction. However, once you get into the "I Am A Console Developer" mindset, it feels really free and enlightening to have direct access to all the hardware's functionality. Long live hardware registers and DMA! :)
<snip>
The update ends with the message that consoles will be a big priority for Epic from this point forward.





Comments

52 Threads | 52 Comments








  • there will be no filtering of useless post, you would take away all the fun at the shack. O wait each person gets to set the filter up to his - her preference , they will be filtering of useless post. O-K- my fellow llama posting shackers we are about to be filtered.I say we vote against the filtering no filtering ,we must put up with the useless post,everyone gets there say , no matter how stupid or useless it may seem, the right to post stupidly and be read is the same as the right to talk and be heard, All in favor say aye, those against say nay.