Late Night Consoling
by Chris Remo, Aug 14, 2006 8:00pm PDTI'm here at Microsoft Gamefest, as you may have noticed. Though I'm our Console Editor here at Shack, I grew up a PC gamer, so it's sort of saddened me to see what has been, in my own opinion at least, a general decline in the overall PC gaming scene since the golden best year ever of 1998. Ever since Microsoft first announced its intention to really start pushing PC gaming, I've been more optimistic, and some of the initiatives outlined today were very encouraging. Hopefully once Vista ships we'll start seeing this stuff pan out.
- In a presentation at today's Gamefest event in Seattle, Microsoft's product unit manager for hardware Robert S. Walker made some comments suggesting that the company may release a new optional "advanced" version of the Xbox 360 controller at some point in the future. The presentation was largely focused on Xbox 360 peripherals coming in the near future, such as the Xbox Live Vision camera and the Xbox 360 Wireless Racing Wheel, but at a certain point the topic shifted to the issue of fine control in genres such as first person shooters which are arguably less suited to traditional console controllers than to a mouse and keyboard. After confirming that, as previously stated, the company has no plans to allow in-game mouse and keyboard support on Xbox 360, Walker noted that Microsoft is looking at ways to modify the right analog stick on the controller to make it more conducive to the precise movements used in shooters and various other genres. This controller would not replace the original controller, and would merely be an option available to players looking for a more advanced control scheme. When asked for clarification by Shacknews, Walker reiterated that Microsoft does not yet have any concrete plans for the workings of such a device, nor is there any projected release period. Rather, it is something under consideration by Microsoft's hardware development teams as a long term possibility.
Microsoft to Revise Xbox 360 Controller?
[xbox360] - Silicon Knights' upcoming Too Human, the first title in a planned epic sci-fi trilogy incorporating themes and characters from Norse mythology, has undergone its share of delays over its ten year development system. Originally planned for PlayStation, the game was eventually moved to GameCube, and is now in development for Xbox 360. According to recent unconfirmed reports, the game may have hit another roadblock. The Advanced Media Network claims that Silicon Knights has been encountering problems with Epic's Unreal Engine 3 and plans to create its own internal engine to power the game. Such a move would undoubtedly push the game's release back even further; it was recently delayed to early 2007 from its prior holiday season 2006 release period. Despite other similar reports of developer difficulty with the tools, the Unreal Engine 3 remains by far the middleware of choice among next-gen developers when it comes to high end graphics rendering. In regards to these rumors, neither Silicon Knights nor publisher Microsoft Game Studios have offered any comment.
Unreal 3 Too Hard for Too Human?
[xbox360] - If you keep up with the vibrant and creative world of video game film adaptations, you may be familiar with the LatinoReview, which manages to post reviews of game-based film scripts on a surprisingly frequent basis and with a high degree of accuracy. The latest subject of reviewer El Mayimbe's criticism is the script to Hitman written by Skip Woods (Swordfish), who is also directing the film. El Mayimbe gives the script an "A" rating, calling it "very kick ass," "a masterpiece," and "overwhelmingly clever and intelligent," and stating that it is likely to be "the defining role of [star Vin Diesel's] career." For the curious, the review also contains various plot spoilers. For reference, LatinoReview gave an A- to Stuart Beattie's (Spy Hunter, Pirates of the Caribbean) Splinter Cell screenplay, and an A to Alex Garland's (28 Days Later) script for the Halo film, which is currently being rewritten by newcomer D.B. Weiss.
Hitman Screenplay a Hit?
[ps2] [xbox] [xbox360] [gamecube] - When it released its most recent financial results, publisher Electronic Arts disclosed that it will be increasing the amount of funding it allocates to Nintendo DS and Wii development. Speaking to UK trade publication MCV, EA executive VP and COO of worldwide studios David Gardner elaborated on the company's position regarding the latest portable consoles from Nintendo and Sony. In the last year, EA has weighted its portable development significantly in favor of PSP, which comes as little surprise given the conduciveness of EA's multiplatform approach to the PSP's home console-like attitude to portable gaming. However, in the light of the increasingly strong performance of Nintendo DS, Gardner noted, that may not be the most ideal route. "I think we were excited by the technology, but the consumers have proven that actually what they want is fun," he said. "We must never forget that what we need to focus on is fun and so EA is putting more effort behind DS games--and creative ones that really take advantage of the hardware."
EA: "Consumers have proven that actually what they want is fun"
[ds] [psp] - Despite an apparent reallocation of funds, EA still has plenty of games in the works for PSP. If online retailers EBgames.com and GameStop.com (both owned by GameStop) are to be believed, the company is leveraging its several of its older properties for a PSP compilation called EA Replay. According to the product description, the game will support head to head multiplayer for applicable titles (presumably via local wireless) and will contain ports of 14 EA-owned titles. The provided list, with platforms added, is as follows: - Grey Matter's B.O.B. (SNES, GEN)
EA Replays on PSP
[psp]
- Electronic Arts' Budokan: The Martial Spirit (AMI, C64, GEN, PC)
- Electronic Arts' Desert Strike: Return to the Gulf (AMI, SNES, GEN, GB, GG, Lynx, GBA, PC)
- High Score's Jungle Strike: The Sequel to Desert Strike (AMI, CD32, SNES, GB, PC)
- Electronic Arts' Haunting Starring Poulterguy (GEN)
- Mutant Productions' Mutant League Football (GEN)
- Probe Entertainment's Road Rash (AMI, GEN, GB, GG, GBC)
- Electronic Arts' Road Rash II (GEN)
- Electronic Arts' Road Rash 3: Tour de Force (GEN)
- Bullfrog Productions' Syndicate (AMI, SNES, GEN, 3DO, JAG, PC)
- Origin Systems' Ultima VII: The Black Gate (SNES, PC)
- Electronic Arts' Virtual Pinball (GEN)
- Origin Systems' Wing Commander (AMI, SNES, SCD, PC)
- Origin Systems' Wing Commander: The Secret Missions (SNES, PC) (Thanks GameSpot)
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Comments
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watching those videos of metroid prime 3 for wii, i'm liking what i see for the most part. one thing i was wondering: is there a button/toggle you can hold down or option where your view turns with the aiming cursor like a normal fps?
in the videos it looks like you gotta hit the (near) edge of the screen with the pointer in order to start turning. so it's a little clunky and shooting gallery like. :(
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With EA realising the value of their back catalogue I wonder how long until we see some of these on Live Arcade as well.
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Why EA, why?
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Another thing Microsoft intends to add to the Marketplace is the ability for vendors placed in videogames to allow gamers to buy from the Marketplace. Say, there is a vendor in an RPG selling a rare sword and that sword is available on the Marketplace, players will be able to put the sword in a checkout cart and then return to the Marketplace later to complete the download. For now, the in-game Marketplace will bring the Marketplace experience into the gameplay, but the transactions, for now, will still need to be completed on the Marketplace and not in-game.
http://1up.com/do/newsStory?cId=3152856
If this were a developer's suggestion, that would be only a little evil, but the fact that it's MS recommending it to developers makes it entirely fucked. Saw this one coming from a mile away.
I don't like it, and I won't buy it, to dodge that post, but other people will. They already do illegally in games that don't offically support it.
If the Wii doesn't save the day I'm finding a new hoby.
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Sign me the fuck up!
Even still, I must say that Dead Rising has very quickly become one of my favorite video games of all time. Although, I'm pretty certain once I get this achievement, I'll probably take a break from it for awhile. All I've done since last Wednesday is play it, and I'm pretty certain I'm burned myself out. Plus I've done just about everything there is to do (that I know of) but damn I'd be lying if I said it wasn't fun from start to finish. Highly recommended.
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The Console Wars: Collateral Damage
http://reid.rbkdesign.com/?p=95
Summary: Console Wars are bad for game developers trying to keep up with all the games.
I think I just found a rather large bug in Dead Rising. I had a newly formatted HD with my Dead Rising game save on it. I saved the game and was on 2-1.
When after I saved it, I turned the 360 off, I then ripped a couple CDs I have onto the xbox, fire up Dead Rising and my game save wasn't there! Did my music over-ride my saved game?
I wouldn't recommend you guys ripping music if you have a Dead Rising save on your 360. >:(
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http://www.gamebrink.com/playstation-2/1664-Sengoku_Basara_2-reviews.html
i still reach for the black & white button