Quake 4 1.3 Patch Content Preview

By Maarten Goldstein, Jul 29, 2006 6:20am PDT

Ritualistic and PlanetQuake4.net both have previews of the upcoming Quake 4 1.3 patch, revealing that Ritual Entertainment has created new maps and two new game modes for Raven's shooter. One new game mode is DeadZone, where the players have to hold zones in a map to earn points. The other is a gameplay modifier called Item Buying, which adds a buy menu similar to what you see in Counter-Strike. Ritualistic's article also offers a description of 5 new maps being included with the patch.

(DeadZone) is a completely new gametype in Quake 4, based on holding key areas of the map called "DeadZones" to gain points. In order to do this, players must pick up DeadZone powerups from around the map, and then take them into the areas marked with a transparent scrolling border. Like all powerups in the game, the DeadZone powerup wears out with time, so as a team players must continually bring powerups into the zones in order to hold them. If more than one player on a team brings in powerup, the hold on the zone is stronger, with points accumulating twice as fast. If a player from both team enters a zone with a powerup, the two cancel each other out. In short, DeadZone is a new mode that relies on good teamwork to succeed.

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  • q4 is doomed due to the fact that the multiplayer was focused on dm.

    There is just too many games out there that focus on "team play" which cater more to the "newbie"

    Quite honestly I have more of a blast playing deathmatch because I am quite decent playing against other ppl. Kills come quite easy to me. But I cant picture an everyday person playing against ppl like me, they will simply get turned off. At least in team based gamesthere is a chance to kill one another without be left out in the action. In the end one against one deathmatch shows the most skill imo..... you have your self only to blame or congratulate when your in an arena.

    I believe this is why ID software is making a new game with some form of multi team effort gameplay.












  • Taken from ESReality:

    "GameType Revolution proudly announces, our time spent working with id Software was worth it!

    We have worked hard on getting many of the weapon balance and player acceleration changes present
    in GT-R into q4base. We cannot give full details until the patch is released, but as soon as it happens, I will post a complete list of what changes have been done, and what changes are equal to GT-R's.

    id Software has been working with community for many of gameplay improvements in the 1.3 patch and our weapon and movement changes proved to be the most thouroughly tested and best addressed the desires of
    the community.

    Not all changes got in, so it's still worth playing GTR, and for those interested in 1.3:
    You can prepare for it with GTR 0.16, as it is pretty similar now."