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3 Threads | 10 Comments

  • I was excited about Dungeon Siege 1 when it first came out. I purchased it and began the epic journey of clicks. After a while, my characters had gained many levels and their powers had increased. Yet in fighting the more deadly creatures, although they became better adversaries, the threat felt like it did back when my group consisted of novices.

    I like the artistic direction and scenario details Chris Taylor imparts on his games, but I'm hoping unit upgrades mean more than a reason to balance hit point drain. In DS1 the Swamp Hag (or Swamp Witch) was impressive because she could warp in helpers and then warp herself out of danger; that made her a challenging opponent. Big bad thumpers heavy with hit points get repetitive when they don't do anything but feel like their counterparts did at level 1.


  • The units look very generic (gameplay wise, not art). The UEF, I understand. They are the Terrans of this game. But the cybrans...nothing in the preview showed that they did anything stealth related. They showed off a strategic bomber that was bigger than the UEF's (not exactly stealthy), a huge (and awesome) spider walker in a screenshot, and descriptions for a battleship and other stuff.

    So far, the Cybrans are identical to the UEF guys...nothing really special. I know they have only shown us a mere tidbit, but the stuff they are showing off, at least in regards to the units, isn't too crazy or unique.

    Still hopeful.