Team Fortress 2 Artwork Released
by Chris Remo, Jul 14, 2006 3:49pm PDTValve has released a single piece of artwork from Team Fortress 2, a shot of each player class' character model. The company announced that a trailer for Team Fortress 2, as well as trailers for Portal and Half-Life 2: Episode Two, will be coming next week.
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Comments
Team Fortress Classic is a hard game.
It's really fun playing with a bunch of people that aren't very good at it, but throw in one experienced player and the whole sense of "fun" goes right out the window. For example, anybody that is really, really good can just completely tear the map up. I've had matches with soldiers just owning the hell out of everybody because they've mastered the exact timing and placement of all their grenades and rockets. Same goes for about any of the classes.
I appreciate the fact that the game has no qualms about being skill based, but it can be completely unfun for newbies. In a way, I would say TFC has a higher learning curve than the Tribes series, just because of how easy it is to dominate if you are exceptionally coordinated and practiced.
Does anybody else feel this way? I seriously don't think I've every played a game that offers such a large gap in skill levels. The gameplay becomes fundamentally different when good players are on, and I can't think of any other game where that happens.
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http://howevilareyou.com/us/gallery.jsp
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Le sigh.
It's still far too early to tell of course, but this has the ear marks of the same TFC gameplay in the HL2 engine--which is not a bad thing in and of itself, mind you; if they can pull it off and bring back the pure joy that is TFC gameplay with a bright facelift, more power to them--but I wish they'd call it Team Fortress Source in that case, anyway.
I was so looking forward to the "new" stuff like parachuting into combat from airplanes, the engineer building heavy machine guns that could be transported to the front lines and two-man handled for increase firepower...
Of course we don't know if that's in there or not so I'll shut up and just be glad the game is seeing the light of day.
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But by bundling all 3 titles they can leverage the fact they have 1 huge franchise (Half-Life) and one medium franchise (Team Fortress) in the same bundle and get away with charging $50-60.
3 games for $60 now THAT sounds like a pretty good deal :)
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Not too happy about having to buy ep2 (and possibly ep1?? anyone know for sure?), instead of being able to buy JUST TF2 but I will most likely do it regardless of how it's sold. I was too big a fan of qwtf to NOT give this a try.
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Graphics arn't that latest cutting edge, but the gameplay could be fun to make this game rock.
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"New videos from Episode Two, Portal, and Team Fortress 2 will be released next week."
http://www.steampowered.com/index.php?area=news&id=692
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I honestly think there is someting wrong with me because I have this issue in every ame I play.
It's kind of like when the Street Fighter 2 series evolved into the Alpha series. More stylized cartoony, almost cell-shaded anime-type artwork. Like taking the original semi-realistic characters and viewing them through the filter of what they would be if they were comicbook characters instead of "real". Very cool but very different from the orginals, yet the same in some way.
Not sure if I completely buy into it (yet) but I remember feeling exactly the same about the SFII to SFIIAlpha switch.
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Although I was stoked about the military theme from the old videos and shots:
http://img84.imageshack.us/my.php?image=teamfort2029go.jpg
We have plenty of that now with Battlefield/Quake4, etc. So this is a very nice spin on TF... and it looks very similar to a Pixar movie. I really REALLY like it.
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*discuss*
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There ought to be an "attacking" and "defending" channel, and a global team channel. You could have two buttons, one to activate sending to your subsection of the team, and one to the entire team. In a task-oriented team-game like TF, this could cut down on chatter and improve team coordination substantially. Allow users to create additional channels too (squads?).
Players could automatically be assigned to a channel based on their activites in the first couple rounds, or could switch channels manually. In case someone picked-up the flag, or are within x radius of an enemy flag carrier, they ought to be hearable be everyone.
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Oh, and the style would best be described as "comic book" if you ask me.
Playing as the little guys and getting the copter and having your buddies ride along was awesome. Or like getting that huge bomb that you planted into the ground and when it went off the whole ground rippled.
I miss that game.
"I want you to make his feet... ten times as big. Yes, ten times. Let's see how that looks."
I can see the guys at valve saying "Can you make the scope about as long as his forearm, and a little thicker? And make the HWguy's arms 5 times as thick as the scout's."
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I have ET:QW to fill that niche, TF2 is something different, and the look, spirit, and feel of TFC resonates somewhere in this piece of eye candy. GG valve.
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But graphics aside, I just hope many of the 'promised' like Combat System and Bots. Of course, BF2 has it, yadda yadda, but still. =P
Anyway, let's wait for the videos to surface!
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I want rocket/gren/conc jumping! This seems way more likely with this style.