Half-Life 2: Episode One Updated
by Maarten Goldstein, Jul 07, 2006 2:27pm PDTAccording to the official Steam website, a new patch for Half-Life 2: Episode One is now available. The update offers a balancing update by making the elevator battle a bit easier.
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Comments
This is not the way to go Valve :/
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FWIW, I really liked HL 2, and I fully expected to like Ep 1 even more, and in generally I did- but seriously, that map sucked because IMO Valve wanted to do a 'survival-horror' kinda thing with it, but my experience was more WTF?! this is ridiculously frustrating!
Oh and by the way, I didn't enjoy this much in Doom 3, either. Except in Doom 3 at least, you could clock the monsters with a stopwatch, so it became an old-school 'pattern recognition' excersize, like Quake or Q2. You know, the old, "OK, when I step on this particular floor tile, these monsters will show up here, there, and right up there, so I just need to be ready for 'em..."
Y'know what makes it more OK, though? Good AI! I got really frustrated on veteran in COD 2 on certain maps, but I kept at it because every time I replayed those sections (usually trying a different approach/tactic), the AI would do something different, much like say, the Combine AI in HL 2. In fact, that made the 'escort' mission in Ep 1 a whole lot more bearable, 'cause I kept trying different things, and so did the AI!
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As soon as I entered the area, saw all of the barrels and the elavator I knew some sort of hold-out event was going to take place. Valve even mentions in the commentary that they try and beat players over the head with clues that a big battle is coming up.
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