• Join Us |
  • |
  • Sign in with:

Half-Life 2: Episode One Updated

by Maarten Goldstein, Jul 07, 2006 2:27pm PDT
Related Topics – Half-Life 2, Steam

According to the official Steam website, a new patch for Half-Life 2: Episode One is now available. The update offers a balancing update by making the elevator battle a bit easier.





Comments

16 Threads | 44 Comments





  • FFS, Bring Back Nightmare Mode! Here's my ranttake: most of us older folks, with jobs/responsibilities/schedules don't have the time or the inclination to spend hours upon hours of our rapidly dimishing 'free' time playing the same god-damned five minutes of a game over and over. Hence, I say bring back nightmare for all the 'twitch' players, and give the rest of us a break with the "stupid-hard" bits.

    FWIW, I really liked HL 2, and I fully expected to like Ep 1 even more, and in generally I did- but seriously, that map sucked because IMO Valve wanted to do a 'survival-horror' kinda thing with it, but my experience was more WTF?! this is ridiculously frustrating!

    Oh and by the way, I didn't enjoy this much in Doom 3, either. Except in Doom 3 at least, you could clock the monsters with a stopwatch, so it became an old-school 'pattern recognition' excersize, like Quake or Q2. You know, the old, "OK, when I step on this particular floor tile, these monsters will show up here, there, and right up there, so I just need to be ready for 'em..."

    Y'know what makes it more OK, though? Good AI! I got really frustrated on veteran in COD 2 on certain maps, but I kept at it because every time I replayed those sections (usually trying a different approach/tactic), the AI would do something different, much like say, the Combine AI in HL 2. In fact, that made the 'escort' mission in Ep 1 a whole lot more bearable, 'cause I kept trying different things, and so did the AI!