Oh, How the Mighty Have Fallen
by Chris Remo, Jul 06, 2006 8:21am PDTNext Generation has a rather depressing story up about several groundbreaking game studios that are now either defunct or devoid of their former glory. Five names are covered, four of which are easily recognized to veteran PC gamers: Atari, Origin Systems, Sierra On-Line, Black Isle Studios, and Looking Glass. In addition to the straightforward history it delivers, the article depicts a frighteningly common scenario among independent developers to practically vanish into thin air--as opposed to publishing entities such as Sierra and Atari, which tend to hang around for years in zombie form.
The story of Looking Glass is the familiar ahead-of-their-time tale. Now we can easily look back and say, hey – these guys are responsible for most of the best things that have happened in the last decade, so why did they take so long to get recognized? The answer's pretty simple: there was almost always someone cheaper, faster, simpler, or louder. If Ultima Underworld had been free, easy to run, and easy to play, Wolfenstein wouldn't have stood a chance against it. On the other hand, it also wouldn't have been Ultima Underworld. For nearly a decade, Looking Glass pushed so far that nobody could keep up. It's only after they vanished that it became clear what we had all been missing.The article closes with an interesting contrast between the survival instincts of Western developers, many of which seem saddled with untimely expiration dates, and their Japanese counterparts, which tend to exhibit surprising resilience. It is almost paradoxical; despite the mainstream Japanese games industry being arguably more single-minded than the Western industry, that market seems somehow better equipped to support a range of smaller developers that still exist in the high-end development space rather than casual gaming--even if occasionally their games find a stronger audience over here than back home.
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Comments
Luckily, graphics aren't make-or-break for me.
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Thanks for the nostalgia trip Chris... and the quote is SPOT ON. Whoah... Underworld... I'm getting goosebumps here.
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Every year or two you could look forward to another ripping Ultima game across many computer platforms, and each box came with a cloth map and metal medallion of some sort. Awesome.
Gotta pour one out for those guys...
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Whiny gamers love to blame as many problems as possible on big, bad, evil corporate publisher types.
But, if you read the article carefully, you'll see that it wasn't always the publisher that screwed things up.
Sometimes the developer blew through their money and had nothing to show for it.
Sometimes the market suddenly shifted focus, leaving a particular genre or technology in the cold.
Sometimes gamers didn't buy the games because they didn't like them.
I think it's really, really sad that some of these companies are gone. Nearly every game that article listed I played at one point or another. But let's not oversimplify the issue and make this yet another spin on the "Boo Hoo Death Of PC Gaming Publishers Are Evil" tilt-a-wheel.
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Yeah, it's been awhile.
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hahaha... right.
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:(
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I doubt it, since they produce new sports games, (albeit the same thing with different numbers,) every single year and they do well with those.
: /
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That’s probably because all their shit is on one platform, which is the console. Whereas generally speaking the esoteric stuff that gets developed around here gravitates towards the PC – look at those developers listed, they’re both primarily PC devs. We don’t do adventurous and weird console productions in our neck of the woods very often.
Not that the PC is exactly ‘avant garde’ a lot of the time – just that its niche.
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http://www.nytimes.com/2006/07/06/technology/06atar.html
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