Late Night Consoling
by Chris Remo, Jun 29, 2006 8:10pm PDTSo apparently there's some guy with the exact same name as I who lives in the UK, has my same phone number (weird!), owns an Xbox 360, has free Xbox Live Silver, and was interested in checking out From Software's Chromehounds demo. Lucky for him, since it's available everywhere in the world except the United States and Canada. Unfortunately, he found it to be pretty dull. Your mech moves incredibly slowly, but for some odd reason, each of the two included missions has you trudging across the map to a distant checkpoint before you even start fighting anything. Once you get there, you pretty much just slowly aim and fire at things, in between very slow reloading, until they blow up. That's about it. Essentially, everything is pretty slow. According to this guy, I mean.
- As of today, the Invasion Map Pack for the Xbox 360 version of Infinity Ward's Call of Duty 2 (X360, PC) is available through Xbox Live. It includes five new multiplayer maps: Crossroads in Antonville, France; Newvillers in St. Louet, France; Normandy in Amaye sur Seulles, France; Decoytown in Alam Halfa, Egypt; and Harbor in Rostov, Russia. The Invasion Map Pack is available for 800 Microsoft Points ($10). Activision also sent over some screenshots from the new maps.
COD2 Maps Invade Xbox Live
[xbox360] - According to various online news outlets, UK publication PSP Magazine published news allegedly received straight from Sony that by the end of 2007, PSP will be compatible with close to 7,000 PlayStation games. During Sony's pre-E3 conference this year, the company announced that its portable system will at some point be able to play certain PlayStation titles made available for purchase and download. However, this is the first indication as to the amount of support the service will be receiving, as well as its time frame. There are a few things that do make the alleged news a bit implausible. Firstly, worldwide, there were 7,743 PlayStation titles published according to Sony's published data--1,335 were released in North America, 1,501 in Europe, and 4,907 in Asian territories. That would mean nearly the entire worldwide library, including localized versions, would be available for PSP by the end of next year. It is questionable whether this would be financially viable, given that every title is not likely to be in high demand. PSP will also have a tougher time with backwards compatibility than PS2 and PS3 since it lacks the built-in PS1 hardware of its home console brethren, making this purported lineup astonishingly ambitious. That's not to mention the PSP's lack of two of the four shoulder buttons present on the PS1 controller. Sony, unsurprisingly, is declining to confirm these rumors. For now, take this with plenty of salt.
PlayStation Games Head to PSP (Riiiiiidge Racer)?
[psp] - According to a presentation given this week by Nintendo of Spain, the company is considering offering pre-paid value cards for Wii's upcoming Virtual Console service, sold through retail channels. Virtual Console will offer titles from all pre-GameCube Nintendo home consoles, Sega Genesis, and TurboGrafx-16, as well as new smaller scale titles. Such prepaid cards would allow gamers to purchase games through the service without use of a credit card. Apparently, the idea is specific to Nintendo of Spain at the moment, though it may be extended to other Nintendo regional branches.
Prepaid Virtual Money for Virtual Console?
[nintendo] - According to Japanese publication Famitsu, a new Ridge Racer title is in the works from Namco for PSP. Last year, the racer-heavy portable console launched with a version of the long running racing franchise. Ridge Racers 2, as the new game will be known in Japan, will include 18 tracks from prior Ridge Racer games from the original PS1 title up to Ridge Racer Type 4. There will be 18 cars available from the start, with additional cars unlockable. The game will again feature 8-player local wireless multiplayer as well as World Tour and Time Attack, and will add new Arcade, Duel, and Survival modes. Ridge Racers 2 will be released in Japan on September 14, 2006. No North American release has been announced.
Riiiiiidge Racers 2
[psp] - Ubisoft today announced that it has opened up a new development studio in Sofia, Bulgaria. Some of its staff, including its manager, comes from Blazing Angels Squadrons of WWII (Xbox, X360, PC) studio Ubisoft Romania. Ubisoft Bulgaria's first projects are the PC port of Ubisoft Montpellier's Rayman Raving Rabbids (PS2, Xbox, GCN, PS3, X360, Wii, PC) and a console port of Telltale Games' CSI: 3 Dimensions of Murder (PC).
Ubisoft Goes to Bulgaria
[ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba] - GameSpot has a translated Q&A with From Software producer Toshifumi Nabeshima regarding Chromehounds (X360), originally published by ITMedia.
Misc. Q&As/Features
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Comments
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I haven't really cared since. I wasn't into GBA. I scoffed at PSP, and initially DS just didn't interest me either. In fact I think I was falling into the "too old for portable gaming" but now.. I want a DS. I don't know why and I don't know how often I'd play it, but I want one. Maybe it's Shackhype, but I want give NSMB a whirl, Metroid Prime, Meteos, the Brain games, even Mario 64 and that Phoenix Wright game that just looks retarded, yet strangely fun. OOooh and Tetris.
I must resist this. I'm going to be spending too much money later on this year as it is with all the cool must-have (IMO) stuff coming such as Wii, Wii games, the 007 DVDs, M:I S1 on DVD!, HL2:EP2, SiN:Ep2, etc. I can't afford all this shit :(
Damn you Nintendo.. and you too Shack. You both should be ashamed for hyping products to a poor man like myself. :(
Filing this under LNC.
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Though on the upside I played Burnout Revenge today and had stuff downloading in the background. That was pretty cool.
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IGN has a developer blog up for Red-Steel:
http://blogs.ign.com/Red-Steel/
Not much posted so far (well, one brief post) but its echoes the earlier news about them working on the controls (http://wii.ign.com/articles/714/714666p1.html). Interesting that they found 1:1 tracking to be a clumsy.
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Consider yourself blessed. :(
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http://www.wiibo.com/wii_pictures/
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Instead of the Prey demo, we got Crappyhounds
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