Late Night Consoling
by Chris Remo, Jun 22, 2006 8:10pm PDTOkay, so I guess a lot of people misunderstood my comments about button mashing in God of War last night. I'm not talking about having to press a lot of buttons in a general sense, or being lazy and not doing combos, I'm talking about those little cutscenes or finishing moves or whatever when you are required to press the exact same button very, very quickly for several seconds. You know, it will show a picture of the X button being pushed very quickly, and you have to replicate that movement. That's what I'm talking about. I'm not talking about the game design allowing for lazy playing by just using the same type of attack for the whole game, this has nothing to do with that whatsoever. The game's actual combat system seems fine to me. If I was talking about a combat system, I wouldn't have also brought up Resident Evil 4, which is a gun-based game. It too uses that technique by which you must quickly mash a single button as some kind of feat of strength. Doing that several times in a row, which has come up in God of War, can give me wrist pains and even when it doesn't, I don't enjoy it. Hopefully that's cleared up, this is not me complaining about the game being dumbed down or too simplistic, it's just me taking issue with one specific mechanic I have seen in several games.
- Sony CEO Howard Stringer, who is finishing up his first year as Sony's first non-Japanese CEO, made his first address to shareholders yesterday in Japan. Over 7,500 shareholders were present, and the overall tone of questioning during the event was apparently less than positive as those assembled inquired as to how Stringer plans to facilitate the company's financial recovery. Stringer warned that due to the costs of launching PlayStation 3, there will not be an immediate upswing, but he was confident that the company is "on track" to a long term turnaround. "Now in its 60th year, Sony has entered a period of re-emergence," he stated. Sony Computer Entertainment president Ken Kutaragi was also present at the meeting, and stated that he expects Sony to sell 100 million PlayStation 3 units in the next several years, a milestone achieved by both PlayStation and PlayStation 2. Yesterday, TheStreet.com interviewed Sony Computer Entertainment America co-COO Jack Tretton, who has similar goals for the system. "We're looking to sell 100 million-plus worldwide," he said, adding, "We're looking to sell 50 million plus in North America." Tretton was unconcerned by Microsoft's first to market strategy, stating, "If a competitor gets to 6 to 10 million worldwide [first], I would not consider that to be a significant advantage or a significant disadvantage as far as we're concerned." Asked about the recent news of a simultaneous PS3/Xbox 360 release of Grand Theft Auto IV, Tretton was again confident. "There's no question that having the Grand Theft Auto franchise helped us a lot and helped us sell some units," he responded, "but I don't think the battle would be any different with or without Grand Theft Auto." Tretton then spoke on the importance of first party offerings, saying, "The days of locking up exclusive content from a third party and having that be key to your strategy is really a dangerous road to go down because I think with the cost of development, not many developers can afford to do exclusivity. So, really what defines the uniqueness of a platform from a software standpoint are the offerings that you have from first party." In terms of first party software, TheStreet.com asked if Sony has an answer to Halo 3. "I guess I'd have to look at the numbers on Grand Turismo vs. the numbers on Halo," said Tretton. "But I can guarantee you that Sony Computer Entertainment's first-party software far and away outsold Microsoft's first-party software."
Sony's Stringer & Kutaragi Address Shareholders, Tretton Addresses Interviewer
[ps3] - Microsoft today announced the date and location of this year's annual X0 press event. X06 will be taking place in Barcelona, Spain on September 27-28 and will focus on upcoming Xbox 360 games and accessories as well as the Games For Windows lineup. The announcement also noted that South Africa, Hungary, the Czech Republic, Slovakia, and Poland will be seeing the release of Xbox 360 by the end of 2006, and will have press covering the event. "We are really looking forward to X06 in Barcelona and believe this will prove to be an amazing experience for gaming enthusiasts across Europe," said Xbox Europe, Middle East and Africa regional VP Chris Lewis. "We have some exciting announcements to make and even more to show people. X06 will firmly place Xbox 360 as the console of the next generation.
X06 Hits Barcelona
[xbox360] - Though the next installment of EA's Need for Speed franchise, entitled Carbon, has been mentioned at various events including Sony's pre-E3 conference this year, it hadn't been officially announced by EA until today. Need for Speed Carbon focuses on street racing, starting in urban environments and ending up in the mountainous tracks of Carbon Canyon. "We pride ourselves on our ability to reinvent the franchise and continually uncover new and exciting trends in car culture," said executive producer Larry LaPierre. "Canyon Racing is a real test of a driver's skill and we think it provides a fantastic game play opportunity to lean into." Need for Speed Carbon will ship for PlayStation 2, Xbox, GameCube, PlayStation 3, Xbox 360, Wii, Nintendo DS, PSP, Game Boy Advance, and PC. A release date has not yet been announced. - Screenshots.
Need for Speed Carbon Announced
[ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba] - Last year, when Acclaim went belly up, its in-progress mob epic Interview With a Made Man was picked up by Silverback Studios, a newly formed developer made up of members of the game's Acclaim dev team. Now, the game has found a publisher as well, as Mastertronic today announced that it will be releasing the game for PlayStation 2 and PC. The game's title has also lost its "Interview With a" prefix and is now dubbed simply Made Man. The game is being made with the assistance and supervision of The Good Guys author David Fisher and former high ranking mobster Bill Bonnano. "This is about as close to really being in the mob as a game can be. You turn your back on the wrong person, that's it, game over," said Bonnano. "Every level, every scene, every detail, actually represents the inner workings of organised crime. No question about it this is as real as it gets." Made Man is set to ship in Europe this September. A North American release has not yet been announced. - Screenshots.
"Made Man" Returns, Sans Interview
[ps2] - Kikizo has an extensive interview with Super Monkey Ball creator and current Sega development head Toshihiro Nagoshi, producer on the upcoming Super Monkey Ball Banana Blitz (Wii) and Yakuza (PS2). Game Informer has a chat with Konami producer Koji "Iga" Igarashi, mainly talking about his upcoming Castlevania: Portrait of Ruin (NDS), but also touching on possible future plans for the Castlevania franchise.
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Comments
you wanna re-invent it, do SOMETHING FUCKING DIFFERENT.
E$A$ $G$A$M$E$S
man no wonder people hate these guys, can they do ANYTHING different but shovel crap out year after year?
I feel for all the good developers swallowed up by them :( so many good games back then, now it's cookie cutter shit.
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1) Set the controller down on some surface
2) Put right thumb away, locate right index finger
3) Use right index finger to poke at 'x' button until feat of strength accomplished
4) Once accomplished, resume normal controller grip
Hope this helps
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But what gets on my nerves even more is having to rotate an analog repeatedly to do something (i.e. God of War when it came to ripping off a Medua's head) Onimusha 2 also had an example of this, where you had to open up some steel door by rotating both analogs in opposite directions, making sure that the door was level the whole way through. Otherwise you'd have to rotate the analogs BACK until it's straightened out and you can go forward.
Mind you, you're also timed in that segment.
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There used to be a day when I could skip LNC, knowing that I'd missed nothing, for I owned not a single console. Now, I read the whole thing.
And you know what's worse??
I like it :( :( :(
so excited about Panzer Tactics DS :)
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Shenmue II did this well I think. I haven't played RE4 or Indigo Prophecy. God of War seemed to use this a bit differently by incorporating it in combat.
What I hate is the rapid pressing of a single button. That's pretty annoying.
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Now I hate to use combos in that example, because as you've stated many times you don't necessarily have an issue with some button "mashing" in combos. I used that example to point out an instance where I too hate button mashing.
There are times, however, when I think it can come in handy and enhance my gaming experience.
You mentioned Resident Evil 4, so I'll use that. I really enjoyed the interactive cutscenes and the way button mashing was integrated into them. Take the instance near the beginning where you're walking down a hill and some of the villagers push a boulder down at you. That's a very tense scene, and it made sense that I should get my pulse pounding via button mashing to simulate sprinting for my life. And then, when you have to dive out of the way, a sudden change in the required button to press is definitely in order. Yes, simple button mashing at its core, but to me it played out this way:
sprint-sprint-sprint-sprint-sprint-sprint-sprint-DIVE!!
I just think the frantic nature of the cutscenes came through loud and clear. What's more, RE4 made sure to switch up the interactive cutscenes by weaving other types of button pressing "mini-games." Take the infamous knife fight for example. You have to quickly press a combination of buttons to dive out of the way of the attacker, whereas the test of strength requires you to jam on a button or two in order to move the knife away from you. It's not repetitive, and in my opinion, (at least in RE4) the button mashing wasn't so frequent as to cause pain in my wrists. It was just enough to get my heart racing.
Just my take.
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I'd say I kind of agree on the "mash this button really fast" thing (when Indigo Prophecy wouldn't even properly register me following instructions in the tutorial and told me to keep retrying, I all but burned it and threw it out the window), but for some reason it didn't bother me a bit in Kong (I think the feedback sold it better), and I actually enjoy the combo setups quite a bit.
I'm actually sort of a fan of the 'wiggle the sticks' mechanic as a break free mechanism - that's one aspect where what you do on the controller actually seems to line up quite well with what you're doing.
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But yeah playing it the next day the novelty had worn off and it was pretty annoying. It'd be even more annoying if it was overused in other games as well.
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I found the quick press of random buttons a bit trickier :( but I guess they need to add those kind of challenges as a gameplay style here and there to mix it up.
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It was about the only reason I rushed out to buy another PS2 after my original took a crap. Wasn't done with GTA SA yet!
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