Late Night Consoling
by Chris Remo, Jun 19, 2006 8:10pm PDTNews!
- Haptic technology developer Immersion Corporation, which has long been embroiled in a legal battle with Sony over the rumble technology used in Sony's PlayStation family controllers, today announced its newest rumble technology for game controllers. Called TouchSense, the tech allows for a greater range of rumble types: rumble vibrations can be "crisper, shorter in duration, more closely spaced, more in sync with onscreen events, simultaneous, and both stronger and more subtle." It uses a single actuator rather than two motors, meaning that it consumes less power and has less weight than current systems, and is more suitable for motion-sensing controllers. Immersion's press release goes so far as to specifically state that the technology is fully compatible with motion and tilt control technologies. Last month, when Sony revealed that it would not be using rumble in its upcoming PS3 controller, it cited an inability to marry rumble tech with motion control. "Because the speed at which a user moves the controller is much slower than the frequencies generated by TouchSense technology, the two signals can be differentiated using filtering and other techniques," reads the statement. Echoing recent public offers to Sony from Immersion CEO Vic Viegas, the press release continues, "Immersion also offers engineering services to implement the technology within a particular console system." "Next-generation realistic sound and graphics are very impressive and help extend the illusion of the game," said Viegas. "But to more closely emulate the real world and provide an even more immersive experience, you also need to engage the sense of touch. Gamers like vibration feedback in their console games today and have definitely come to expect it. Our new technology supplies a dramatic improvement in the action that gamers feel. We believe it is an innovation the market deserves to have in next-generation consoles." Speaking today to Next Generation, Viegas again addressed Sony. Though Immersion has clients in a variety of industries, he notes that "gaming has been a relatively stable business, but there could be some [emphasis original], some revenue impact from PS3." Sony has categorically stated that it will not be using rumble tech in its upcoming console, but Viegas remains hopeful that the company will reconsider its decision and license Immersion's system. "Obviously, if Sony and Immersion resolve their differences, it would be best for the industry and for the gamers," he said. "They could help bring about this change quickly, and we could have this deployed very quick."
Immersion Announces Next-Gen Rumble, Wants Sony Back
[ps3] [xbox360] [nintendo] - German site Xbox Archiv has photographs from Microsoft's presentation at the BREW 2006 conference. Various details are revealed regarding Microsoft's upcoming Live Anywhere service, which plans to unify Xbox Live among Xbox 360, PC, and mobile platforms. The photographs show that users will be able to browse and manipulate their friends lists, receive and presumably send messages through Live, and remotely download files to their Xbox 360 through Xbox Live Marketplace, all using a mobile phone.
Early Live Anywhere Details Revealed
[xbox360] - Internet detectives this weekend uncovered various trademarks registered by Nintendo with the Japanese Trademark Database. The first, "WiiPointer," clearly refers to the upcoming console's remote-like controller. Also registered was "Wii Culture," which may pertain to some kind of marketing strategy or content service. Finally, now that everybody has gotten used to pronouncing "Wii," Nintendo has upped the ante with the mind-boggling "!!M," which resembles the word "Wii" rotated 180 degrees. Some have speculated that it is pronounced like the letters "IM," and may refer to a recently granted Nintendo patent describing an online messaging system for games. A database search reveals that applications for the patents were submitted in late April of this year, just days before the public unveiling of the name "Wii."
Nintendo Registers Wacky Trademarks
[nintendo] - NEC Electronics today announced that it will be providing 90nm CMOS-compatible embedded DRAM for Nintendo's upcoming Wii console. MoSys is handling the DRAM macro design for the console, having designed the 1T-SRAM macros for NEC's eDRAM tech. Previously, NEC provided eDRAM for GameCube. The company also entered into an agreement allowing Wii to emulate its TurboGrafx-16 console, a joint venture between Hudson Soft and NEC. For more on this announcement, which I am not tech-minded enough to comprehend or explain, check out the official press release, IGN's writeup, or NEC's eDRAM site.
NEC & MoSys on Wii
[nintendo] - Nintendo's Japanese site has posted an English-language Corporate Management Policy Briefing Q&A, containing policy statements from various Nintendo executives such as president Satoru Iwata and design head Shigeru Miyamoto. There isn't much new information, but the execs speak on plans for Wii and DS, as well as general company philosophies. Game Informer has impressions of EA Tiburon's NFL Head Coach (PS2, Xbox, PC) as well as an interview with Pittsburgh Steelers head coach Bill Cowher. Sega sends over a Super Monkey Ball Adventure (PS2, GCN, PC) developer diary from TT Games (formerly Traveller's Tales). - Screenshots.
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38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Comments
Ok I _have_ to rant chaps, it's been a while.
Immersion are being dicks, I want to punch them square in the face, HARD! like REALLY hard!
They patent something as frivolous as rumble!
It's a MOTOR with a spinning end, if you've ever seen the inside of a sex toy it's the same damn thing!
Then they sue Sony AND win I beleive.
Now Sony HAS annoyed me by ditching rumble in the PS3, I'm in the camp that firmly beleives it adds to games.
(naysayers, be quiet, I beleive it subliminally adds to the game - you don't even notice it consciously but it definately adds)
So poor Sony, between a rock and a hardplace don't pony up the cash to Immersion for the PS3, which sucks because we miss out but it's also good to stick it to these clowns.
What REALLY grinds my goat to the core though, these asshat smartass tools are trolling us with "NEW!" ways to make something shake.
They've "beaten" Sony and in some ways, gamers and are now JABBING US WITH A STICK, PRODDING / TROLLING US TRYING TO MAKE US ANGRY. (well, me anyhow)
"We're here to help you guys, we're sorry that Sony won't help you, even though WE sued them we're the good guys,.. we're helping you honest!!"
If you've ever played Rallisport Challenge 2, you'll know just how good rumble can be, it's like they coded the speed of the rumble just right, rocks feel rocky, mud feels lighter and "slidey" the whole thing is just great.
On top of that, you can add rumble AND force feedback to a proper racing wheel, so you've got the wheel fighting you in the corners but you also have the little motors shaking the wheel a little in the grass / dirt.
Either way these people are not here for the gamers (yes, I know Sony aren't entirely either) but they just like rubbing Sony's nose in it "we beat you!"
Finally: yes I know Sony's tilt may be a copy of Nintendo, I'm not debating if it's good, bad, evil or smart, that's a seperate matter.
I _so_ loathe this company, they are the fucking EA or Microsoft of the game hardware industry, DIE NOW PLZ.
What are your thoughts people, does anyone else feel this from the comments from Immersion, is anyone else annoyed or perhaps do you look at it from a capitalistic angle and it's all fair in love and cash or whatever it is?
The whole thing just makes me sad, I really think the PS3 controller is going to feel "flat" and boring without rumble, going without it is a step backwards :(
Ok that's off my chest, I feel better.
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I think Sony is too arrogant to go back to rumble especially with Immersion. Probably make up an excuse that even if they did they'd have to scale back the tilt sensing and say they wouldn't sacrifice that.
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Come to think of it, isn't the buddy list in STEAM the exact same thing? It lets you see your buddies... and message them in game.
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I finished Psychonauts tonight. Yay me. And I made it past the drowning dad part in the meat circus in a little less than 10-15 minutes. I will concede the fact, however, that this section of the level was RETARDED. Seriously, WTF were they thinking? It didn't ruin the game for me though, like some other poor sad people. The Milkman Conspiracy and Lungfishopolis were the highlights, although the Play rehearsal and bullfight levels were hysterical too. Ultimately though, I still can't shake the feeling that the game would have been another amazing adventure game, the platforming elements were what bored me the first time I tried playing it. The game's environments, characters, and storyline are just so well conceived that the game's charm overshadows its somewhat generic platforming design. If the only way this game could be created is to pitch it as a platforming game though, then it was totally worth it. I want a sequel already. :(
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http://www.penny-arcade.com/comic/
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